Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Icon animations upon getting hit from Mario Kart Arcade GP 2.

Icon animations upon getting hit from Mario Kart Arcade GP 2.

Sunday, January 8, 2017
In Mario Kart: Double Dash, CPU drivers that are far enough away from the player do not interact with hazards on the road.

In Mario Kart: Double Dash, CPU drivers that are far enough away from the player do not interact with hazards on the road.

Friday, December 16, 2016
Design on a box found in the background of the Ribbon Road track in Mario Kart 8.

Design on a box found in the background of the Ribbon Road track in Mario Kart 8.

Sunday, December 11, 2016

The Mario Kart 8 track Mario Kart Stadium features a statue of Mario in his kart in the middle of the course. Below is the texture used for the statue’s face. The statue’s nose and mustache cover the drawn nose and mouth on the texture in-game.

Saturday, December 10, 2016

Waluigi’s special item from Mario Kart Arcade GP DX, the Whisker Missile. 

Sunday, December 4, 2016
Mario Kart 64 employs a trick to reduce the number of polygons required to be rendered onscreen by replacing objects with 2D sprites of them when they are far away. Once the player drives closer to the object, the 3D model is loaded.

Mario Kart 64 employs a trick to reduce the number of polygons required to be rendered onscreen by replacing objects with 2D sprites of them when they are far away. Once the player drives closer to the object, the 3D model is loaded.

Wednesday, November 30, 2016

In Mario Kart 64, there is a hidden second version of the results theme. After playing for 64 loops (over 50 minutes), the music changes to an alternative loop before restarting. This example starts with one standard loop and changes 50 seconds in.

Sunday, September 11, 2016
Saturday, August 27, 2016
In Mario Kart: Double Dash, the top of Baby Mario’s legs inside his model displays Baby Mario’s entire texture sheet.

In Mario Kart: Double Dash, the top of Baby Mario’s legs inside his model displays Baby Mario’s entire texture sheet.

Monday, August 8, 2016

In Mario Kart: Double Dash, there are mushroom houses with lamps next to them in the background of Mushroom Bridge. Zooming in on the lamps, we can see that due to a texturing error, they display the entire sheet of textures for the track, the way it is stored in the GameCube’s memory.

 
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