A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Comparison between the Bowser puzzles in Lethal Lava Land in Super Mario 64 on the left and Super Mario 64 DS on the right.
From a commercial for Mario construction blocks.
From the “How to Win Video Games” guide, published in 1982.
In Wario Land 3, the final boss room has an unused tileset which maps to a background displaying an image of a face. In-game, this gets immediately overwritten by a cutscene that causes the boss to appear, so it can never be seen without an editor.
Mario Bros. and Super Mario Bros. milk caps from Japan.
In Super Mario 64, the two parts of Wet-Dry World do not exist in memory simultaneously. When Mario passes through a certain point in the tunnel, the underwater town becomes loaded and the main level becomes unloaded. By positioning the camera in a certain spot during the transition, we can see that the same elevation is both above ground in the main level and below the ceiling in the underwater town. This means the locations overlap physically, which should not be possible.
In what is most likely a complete coincidence, the tree on a hill in the ending of Dr. Mario on the NES resembles the tree on a hill near the ending of The Legend of Zelda: Majora’s Mask.