Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
MarioBrothBlog on TwitterSupper Mario Broth on PatreonSmall Mario Findings

In Super Mario 64, the lighting of the areas Mario visits depends on the direction the camera is pointed. The first picture is how the levels appear during normal gameplay, with the camera in its standard position. However, looking upwards in first-person mode shifts the light source to what is shown in the second picture. This usually goes unnoticed during normal gameplay, as you cannot see the darkened ground while looking upwards.

Friday, July 15, 2016

In Super Smash Bros. Melee, whenever a character is offscreen, they are displayed inside a small circle indicating their position. These are the low-polygon models used inside the circles.

Sunday, July 10, 2016
Whenever Yoshi is left alone in Super Mario Galaxy 2, he will vibrate slightly. Since he oscillates about 30 times per second and the movement is minuscule, this is hard to see when playing the game on a console. Here it is zoomed in and slowed down.

Whenever Yoshi is left alone in Super Mario Galaxy 2, he will vibrate slightly. Since he oscillates about 30 times per second and the movement is minuscule, this is hard to see when playing the game on a console. Here it is zoomed in and slowed down.

Sprites of Mario from various ports of Donkey Kong, Donkey Kong Jr. and Mario Bros. to non-Nintendo systems.

Sprites of Mario from various ports of Donkey Kong, Donkey Kong Jr. and Mario Bros. to non-Nintendo systems.

Monday, July 4, 2016

Promotional art for Virtual Boy Wario Land showing the Virtual Boy’s 3D effect by having Wario slowly come closer to the viewer.

Thursday, June 23, 2016
Whenever Mario falls into water in Paper Mario: The Thousand-Year Door, two giant red objects appear under the area for the duration of that animation. Upon closer inspection, these objects turn out to be oversized copies of the sprites used for...

Whenever Mario falls into water in Paper Mario: The Thousand-Year Door, two giant red objects appear under the area for the duration of that animation. Upon closer inspection, these objects turn out to be oversized copies of the sprites used for Mario’s arms. If Mario wears the L Emblem or W Emblem badge, the giant arms change colors accordingly.

Tuesday, June 21, 2016
In Puzzle & Dragons: Super Mario Bros. Edition, the animated pictures of team members are made of individual layers and elements that move and rotate independently. Here are the face elements of the different forms of Mario and Luigi.

In Puzzle & Dragons: Super Mario Bros. Edition, the animated pictures of team members are made of individual layers and elements that move and rotate independently. Here are the face elements of the different forms of Mario and Luigi.

Saturday, June 11, 2016

In Super Mario Sunshine, the goop in Delfino Plaza near the beginning of the game that has to be cleared to open Bianco Hills is shaped like Petey Piranha. Below is the texture used for the goop distribution.

 
Previous page
Next page