Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
MarioBrothBlog on TwitterSupper Mario Broth on PatreonSmall Mario Findings

Officially licensed 1992 “Happy Bowser” slippers from Japan. These use the same design as the rare “Happy Bowser” plush toy, available as one of the main prizes in Super Mario World-themed claw crane game machines.

Main Blog | Twitter | Patreon | Small Findings | Source

Illustration from the cover of the first issue of the long-running German Maniac magazine, featuring Mario and Sonic.
Main Blog | Twitter | Patreon | Source: see bottom of image

Illustration from the cover of the first issue of the long-running German Maniac magazine, featuring Mario and Sonic.

Main Blog | Twitter | Patreon | Source: see bottom of image

Monday, April 27, 2020
In Super Mario World, the interaction of Mechakoopas with walls is glitched, allowing them to be pushed inside walls when they are changing states from stunned back to normal, which causes them to oscillate rapidly. This was possibly a result of a...

In Super Mario World, the interaction of Mechakoopas with walls is glitched, allowing them to be pushed inside walls when they are changing states from stunned back to normal, which causes them to oscillate rapidly. This was possibly a result of a lack of testing due to Mechakoopas appearing mainly in the game’s final battle, which takes place in an arena with no walls, and only in two rooms of the final level outside of that. It was likely considered a low priority to test their behavior in an environment with walls.

Main Blog | Twitter | Patreon | Source: SMW (NA, SNES)

Super Mario Odyssey uses these ten gradient textures to color the entirety of the Luncheon Kingdom, including the piles of vegetables.

Main Blog | Twitter | Patreon | Small Findings | Source

Sunday, April 26, 2020
In the Mario Kart series, the Spiny Shell item, also known as the Blue Shell, is only obtainable when the driver is in a place close to last, and is thus difficult to keep until reaching first place. However, if this is accomplished, using the Spiny...

In the Mario Kart series, the Spiny Shell item, also known as the Blue Shell, is only obtainable when the driver is in a place close to last, and is thus difficult to keep until reaching first place. However, if this is accomplished, using the Spiny Shell in first place has the result of it immediately hitting the driver who used it, as shown in the footage.

Main Blog | Twitter | Patreon | Small Findings | Source

Saturday, April 25, 2020

In Super Mario Sunshine, normally, whenever Mario sprays the ground with water, his reflection can be seen in the resulting puddle. However, the game only handles one reflection at a time; if there are other reflective surfaces nearby, the puddle will not be reflective. Here, I show the reflections at different distances away from the large mirrors in Gelato Beach.

Top: far away from the mirrors, the puddle is reflective.
Middle: closer to the mirrors, the reflection only appears when Mario is on the ground, and disappears when he is jumping.
Bottom: close to the mirrors, there is no reflection in the puddle.

Main Blog | Twitter | Patreon | Source: SMS (NA, GC)

Friday, April 24, 2020
In Paper Mario: The Thousand-Year Door, the ending scene with Rogueport being seen across the water can be accessed like a normal room by modifying a door’s exit code to lead to this room. Mario is able to walk on the water, but walking into...

In Paper Mario: The Thousand-Year Door, the ending scene with Rogueport being seen across the water can be accessed like a normal room by modifying a door’s exit code to lead to this room. Mario is able to walk on the water, but walking into Rogueport results in him falling through the floor into the empty space below.

Main Blog | Twitter | Patreon | Source: PM:TTYD (NA, GC)

Scene from a Chilean commercial for Super Mario 64. Note Mario’s irregular running animation. This is actually a result of the video being heavily edited; in the game, the camera does not remain a fixed distance away from Mario when he is running...

Scene from a Chilean commercial for Super Mario 64. Note Mario’s irregular running animation. This is actually a result of the video being heavily edited; in the game, the camera does not remain a fixed distance away from Mario when he is running towards it, so this scene would be impossible to record normally. For this scene, the footage was shot of Mario running towards the castle, away from the screen. Then, Mario was edited out, the footage was reversed, and spliced frames of Mario running towards the screen were edited in, resulting in a convulsive movement.

Main Blog | Twitter | Patreon | Small Findings | Source

Thursday, April 23, 2020
In Super Mario World, the Yoshi Wings item normally transports Mario and Yoshi to a bonus room, where Yoshi is given wings to fly around and collect coins. Yoshi does not need to touch the item to go to the bonus room; he can instead also eat it. A...

In Super Mario World, the Yoshi Wings item normally transports Mario and Yoshi to a bonus room, where Yoshi is given wings to fly around and collect coins. Yoshi does not need to touch the item to go to the bonus room; he can instead also eat it. A glitch can be encountered if Yoshi eats the wings, but Mario jumps off Yoshi immediately afterwards. Mario will be launched upward without Yoshi (still in the sitting position) and arrive at the bonus stage alone.

Main Blog | Twitter | Patreon | Source: SMW (NA, SNES)

 
Previous page
Next page