A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Zooming out during the intro to Luigi’s Mansion. Whenever the camera zooms in on Luigi’s hands, his body is not rendered.
By disabling the layer that contains the box surrounding the map screen in Super Mario World, we can see how the smaller sub-maps, like the Forest of Illusion, are actually part of a larger, connected map that is shown one screen at a time.
The Continue and Game Over screens from Mario 4: A Space Odyssey, a Russian bootleg game for the Sega Genesis. The text in the Game Over screen translates to “Mario died, and so did the hope for the Mushroom Kingdom’s salvation.”
The music that plays during the ending to Super Mario Sunshine, without the voices.
In Paper Mario: The Thousand-Year Door, the bridge and stretch of land to the right of the barrier outside Riverside Station actually have collision, and can be walked on after glitching through the barrier. Even the cacti, which never appear in areas where Mario can approach them, are solid. Considering that the game very rarely has collision in places Mario cannot normally reach, it is possible that this area was supposed to be traversed on foot at some point in development.
From the
preview of Super Mario RPG at the V-Jump Festival in 1995.
Ending screens of Super Mario World and its remake, Super Mario Advance 2.