Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Mario and Luigi Gamecube controllers for Wii U.

In Super Mario World, ducking under a fence, then jumping up to it and grabbing on by quickly switching from holding Down to holding Up will store Mario’s ducking state. Whenever Mario jumps off the fence, he will automatically be ducking in midair....

In Super Mario World, ducking under a fence, then jumping up to it and grabbing on by quickly switching from holding Down to holding Up will store Mario’s ducking state. Whenever Mario jumps off the fence, he will automatically be ducking in midair. This state will persist even if he is hit, and ends when he touches the ground.

In Mario Kart: Double Dash, the skybox of Wario Colosseum is hard to see during normal gameplay and is only properly visible from a few places on the track. Looking closely, one might notice a winding road leading to a city on the horizon. Zooming out, we can see that the colosseum is situated near a road connecting two identical cities.

Thursday, June 2, 2016

The animated silhouettes in the title screens of Super Mario All-Stars and Super Mario All-Stars + Super Mario World.

In some early screenshots of Super Mario Sunshine, a different design for Bianco Hills with blue and black goop can be seen. The texture used for the pattern of the goop on the ground is still present in the files of the final version of the game.

This tattle by Goombario in Paper Mario is the main in-game source that suggests that Boos are indeed spirits of the departed, and not merely spectral entities.

This tattle by Goombario in Paper Mario is the main in-game source that suggests that Boos are indeed spirits of the departed, and not merely spectral entities.

During the intro to Paper Mario: The Thousand-Year Door, Mario is present in the black void far below the storybook, turned away from the camera.

During the intro to Paper Mario: The Thousand-Year Door, Mario is present in the black void far below the storybook, turned away from the camera.

Wednesday, June 1, 2016
In Super Mario World, if you go to Donut Secret 1 with Cape Mario, enter the bonus room and fly up, the pipes in the room will become either partially or entirely green. The amount of coloration depends on how high Mario flies up.

In Super Mario World, if you go to Donut Secret 1 with Cape Mario, enter the bonus room and fly up, the pipes in the room will become either partially or entirely green. The amount of coloration depends on how high Mario flies up.

 
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