Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Super Mario Sunshine, NPCs are loaded when they are far away from the camera, while their animations are only active when they are much closer. From specific distances, it’s possible to see some characters activate their animations while the ones...

In Super Mario Sunshine, NPCs are loaded when they are far away from the camera, while their animations are only active when they are much closer. From specific distances, it’s possible to see some characters activate their animations while the ones next to them remain motionless.

Wednesday, April 20, 2016
In most 3D video games, some objects in a room are always loaded, while some load only whenever they are in view of the camera or near the player. Sometimes objects that are always loaded interact with objects that unload, like these Shy Guys in...

In most 3D video games, some objects in a room are always loaded, while some load only whenever they are in view of the camera or near the player. Sometimes objects that are always loaded interact with objects that unload, like these Shy Guys in Mario Kart Wii.

From the SNES Test Program. This segment uses prerelease Super Mario World graphics that match up with early promotional screenshots of the game.

From the SNES Test Program. This segment uses prerelease Super Mario World graphics that match up with early promotional screenshots of the game.

Mario eating the flesh and drinking the tears of his enemies in Super Paper Mario.

Tuesday, April 19, 2016
In Super Mario Galaxy, there is a seam in the floor collision detection at the entrance to the Garden dome. Letting Mario stand in the correct spot at the boundary results in this behavior.

In Super Mario Galaxy, there is a seam in the floor collision detection at the entrance to the Garden dome. Letting Mario stand in the correct spot at the boundary results in this behavior.

Official art for Super Mario RPG items from a Japanese guide.

Low-resolution versions of Delfino Plaza, Sirena Beach, Gelato Beach and Ricco Harbor that can be seen across the water from Pinna Park in Super Mario Sunshine.

In Super Mario Bros. 3, if you use a flying power-up to stay above a Boom Boom with wings as he attacks, there’s a chance that the Boom Boom will never return to the room, rendering the level unwinnable and forcing you to let the timer run out to...

In Super Mario Bros. 3, if you use a flying power-up to stay above a Boom Boom with wings as he attacks, there’s a chance that the Boom Boom will never return to the room, rendering the level unwinnable and forcing you to let the timer run out to retry.

Monday, April 18, 2016
In Yoshi’s Island, pressing Start and Select within a few frames of touching a Fuzzy will carry over the pixelation effect of touching the Fuzzy to the map screen.

In Yoshi’s Island, pressing Start and Select within a few frames of touching a Fuzzy will carry over the pixelation effect of touching the Fuzzy to the map screen.

 
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