Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
MarioBrothBlog on TwitterSupper Mario Broth on PatreonSmall Mario Findings
Cover of a 1986 guide for the Japanese Super Mario Bros. 2, known internationally as Super Mario Bros.: The Lost Levels, featuring an original design of Princess Peach with brown hair.
Main Blog | Twitter | Patreon | Store | Small Findings | Source

Cover of a 1986 guide for the Japanese Super Mario Bros. 2, known internationally as Super Mario Bros.: The Lost Levels, featuring an original design of Princess Peach with brown hair.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source

Monday, January 6, 2020

Officially licensed 1994 Super Mario World toy from Japan.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source

Top: Although the eponymous Thousand-Year Door is very important to the events of Paper Mario: Thousand-Year Door, it is only ever shown head-on from the outside. Once the Palace of Shadow is entered, the other side of the door is only shown at an oblique angle.

Bottom: Using a level editor, we can see the other side of the door from the front, as well as the additional decorative elements above it that are not visible in-game.
Main Blog
| Twitter | Patreon | Store | Source: 1: myself, PM: TTYD (NA, GC) in GC emulator, 2

Sunday, January 5, 2020

Comparison between the models of Mario-related fighters from Super Smash Bros. and their Fighting Polygon Team equivalent (note that Luigi’s equivalent uses the same model as Mario’s). The Fighting Polygon Team uses the same animation data as the respective fighters, leading to their default poses being the same.
Main Blog
| Twitter | Patreon | Small Findings | Source: 1, 2, 3, 4, 5, 6

Top: photo of a computer belonging to a print layout designer at Nintendo of Europe in 2005, from the German N-Zone magazine. The screen shows the designer working on the box for a German Gamecube Microphone + Mario Party 6 bundle. This is one of the very few existing behind-the-scenes looks into the process of the design of Mario game packaging.

Bottom: the finished box for the bundle. Note the subtle changes from the in-progress version such as a different age rating.
Main Blog
| Twitter | Patreon | Small Findings | Source: 1: N-Zone (Germany), Issue 05/5, 2005; 2

Character design sheets of the “Uncle Mario” character from Episode 184 of the “Amazing World of Gumball” cartoon. The character is intended to be a reference to Mario as he is mistaken to be Nintendo’s Mario by one of the regular cast.
Main Blog
| Twitter | Patreon | Small Findings | Source: 1, info: twitter.com user “CreeLikesCats”

Saturday, January 4, 2020
On the Moonview Highway track in Mario Kart Wii, a poster for a musical called “The Mushroom Moon” can be found as a decoration on the side of the road. Normally, the poster depicts Peach; however, when playing as a Mii, Peach’s head is replaced with...

On the Moonview Highway track in Mario Kart Wii, a poster for a musical called “The Mushroom Moon” can be found as a decoration on the side of the road. Normally, the poster depicts Peach; however, when playing as a Mii, Peach’s head is replaced with a randomly chosen Mii saved on the system. If the game is prevented from accessing the Mii registry, such as when the system memory is corrupted, the poster appears with Peach missing her head.
Main Blog
| Twitter | Patreon | Small Findings | Source

Unused version of the “Pianta Village Festivities” track found in the data of Super Mario Sunshine that includes Yoshi drums. In the finished game, the eighth mission of Pianta Village where the track plays, “Fluff Festival Coin Hunt”, does not contain Yoshi.
Main Blog
| Twitter | Patreon | Small Findings | Source

Friday, January 3, 2020

Top: concept art for the soccer ball in Mario Strikers Charged.

Bottom: in the finished game, the ball is much smoother and less complex in comparison to the concept art.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source: 1, 2

Thursday, January 2, 2020
In Luigi’s Mansion 3, a map of the Last Resort hotel can be found near elevators and examined. Comparing the map to the way the hotel actually appears in-game, it becomes apparent that the two do not fully correspond to each other.
The in-game hotel...

In Luigi’s Mansion 3, a map of the Last Resort hotel can be found near elevators and examined. Comparing the map to the way the hotel actually appears in-game, it becomes apparent that the two do not fully correspond to each other.

The in-game hotel has fewer visible floors than the map, with some being absent, like the Paranormal Productions floor (right above the greenhouse floor on the map, decorated with a studio light). Some visible fixtures are in different places; note that the dome on the right side of the hotel is near the top of the map, but near the middle of the in-game hotel.

In all, the map is much more accurate to the layout of the inside of the hotel, which suggests that the design for the outside of the hotel was created much earlier and simply not updated as the floor layout changed during development.
Main Blog
| Twitter | Patreon | Store | Source: 1, 2: myself, Luigi’s Mansion 3 (Switch) on original hardware

 
Previous page
Next page