Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Officially licensed 1995 Blue Yoshi plush. Notably, this and other Yoshi toys from that Yoshi’s Island collection are more fluffy than modern Yoshi toys.
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Sunday, December 1, 2019

The first four notes of the xylophone intro section of the Ghostly Galaxy music in Super Mario Galaxy, before the main melody starts, spell out “D-E-A-D”. Below is the relevant part isolated alongside a guide on how to read the lowest octave in the treble clef. Whether this is a coincidence or a deliberate reference to the nature of the level is unknown.
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Capsule machine display for Yoshi toys from Japan, featuring original artwork. Note that due to this predating the modern convention of Yoshi talking by saying “Yoshi”, the Yoshis in the illustration say “Pi” instead.
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Capsule machine display for Yoshi toys from Japan, featuring original artwork. Note that due to this predating the modern convention of Yoshi talking by saying “Yoshi”, the Yoshis in the illustration say “Pi” instead.
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Sunday, November 24, 2019
Concept art for Pauline and Mario’s designs used in the Donkey Kong segments of the 1983-1984 Saturday Supercade cartoon series.
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Concept art for Pauline and Mario’s designs used in the Donkey Kong segments of the 1983-1984 Saturday Supercade cartoon series.
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Sunday, November 17, 2019

The music accompanying the E3 2005 trailer for Mario & Luigi: Partners in Time. It does not appear anywhere within the actual game. Interestingly, the trailer also features an unused Bros. move using a spiky shell and an unused enemy called Scoot Bloop, a Blooper with shoes, which can be seen in the image.
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Friday, November 15, 2019
Texture for the folding screen seen in the Samurai outfit-exclusive room in Bowser’s Kingdom in Super Mario Odyssey, extracted from the game’s data.
The composition is inspired by traditional Japanese ukiyo-e artwork, which often depicts Japanese...

Texture for the folding screen seen in the Samurai outfit-exclusive room in Bowser’s Kingdom in Super Mario Odyssey, extracted from the game’s data.

The composition is inspired by traditional Japanese ukiyo-e artwork, which often depicts Japanese landscapes. Note the snow-capped mountain in the bottom center of the painting, which resembles Mt. Fuji. Two Pokio enemies are present as well, sitting on the tree branches.
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German print ad for New Super Mario Bros.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: N-Zone (Germany), Issue 8/2006, 2006

German print ad for New Super Mario Bros.
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| Twitter | Patreon | Store | Small Findings | Source: N-Zone (Germany), Issue 8/2006, 2006

Monday, November 4, 2019

The music for the Galaxy Colosseum from Mario Kart Wii. The Galaxy Colosseum is a battle stage that, while present in the game’s files, was only available to be played during three online tournaments in June 2008, June 2009, and March 2010 respectively. After the final tournament, there is now no longer any means to access this stage in-game and hear the music without modifying the code.
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Friday, October 25, 2019

Top: The instructions for the Japanese version of a Nelsonic “Mario’s Egg Catch” Game Watch, a licensed electronic watch containing a minigame featuring Mario and Birdo.

Bottom left: Note the name under the picture of Birdo; it is spelled “バード”, which is “Birdo” transliterated phonetically into Japanese.

Bottom right: This, however, is not Birdo’s actual name is Japanese. There, Birdo is called “キャサリン”, or “Catherine”, as seen on this playing card from Nintendo of Japan.

The reason for this discrepancy is that Nelsonic, the manufacturer of the watch, is an American company, who likely hired an independent translator to create their Japanese manuals; the translator did not know Birdo had a different name in Japanese, so transliterated it directly. As a consequence, this manual is the only time Birdo is called “Birdo” in official Japanese media.
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| Twitter | Patreon | Store | Small Findings | Source: 1, 2

Monday, September 30, 2019
In Super Mario Advance 4, certain e-Reader cards exist that provide additional effects to gameplay, mostly to make the game easier by giving Mario or Luigi power-ups. However, there is also a number of effects that go unused since the corresponding...

In Super Mario Advance 4, certain e-Reader cards exist that provide additional effects to gameplay, mostly to make the game easier by giving Mario or Luigi power-ups. However, there is also a number of effects that go unused since the corresponding cards were never printed. They can still be accessed by modifying the game’s code.

Here is one of them: a platform that saves Mario after falling into a bottomless pit. The first time Mario falls, he is rescued by a two-block platform. The second time, the platform is only one block wide. The third time, Mario is not rescued and dies as usual.
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| Twitter | Patreon | Store | Source: info, footage: myself, SMA4 (NA, GBA) in GBA emulator

 
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