A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Brief scene from a commercial for a Japanese Super Mario World “Wobble Tower” board game that depicts an animation of Bowser losing his balance. While the neutral frame seen as Bowser is in the center of the image is traced from official Super Mario World artwork, the frames when the tower is leaning are unique to this commercial.
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Top: the central courtyard in Hyrule Castle in The Legend of Zelda: Ocarina of Time 3D has a window through which Warp Pipes and blocks from the Mario franchise can be seen in first-person view. (This is different from the original Nintendo 64 version of the game, where portraits of Mario characters were visible through the window instead.)
Bottom: using a model viewer, we can see the wall behind the window in full. There are many more blocks here than can be seen in-game. The background on the wall is the Level 1-1 background from New Super Mario Bros. Curiously, the precise arrangement of the pipes and blocks does not appear in any Mario game and is entirely original.
Main Blog | Twitter | Patreon | Store | Small Findings | Sources: 1, 2
In Super Mario Odyssey, if Mario stands in the shade in any of the areas on the moon, he will start to shiver; this is the only instance in the game of Mario reacting differently to temperature based on whether he is in the shade or not.
This is a reference to the real-life physical properties of the Earth’s moon: due to the lack of an atmosphere, heat from the sunlight does not equalize over the environment the way it would on Earth, resulting in areas of the moon in direct sunlight being much hotter than areas in the shade.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
Morton Koopa begging for Mario’s mercy from the Japanese Super Mario Wisdom Games Picture Book 1: Search for the Dragon Coin.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
Normally, whenever characters start walking in a certain direction in Super Paper Mario, they turns towards that direction if they are not already facing it. However, there is one exception where a character can be briefly made to walk backwards. On moving platforms, if Luigi faces in the direction of the platform’s movement and walks in the opposite direction slowly, he will walk backwards instead of turning first.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Paper Mario (NA, Wii) in Wii emulator
In Super Mario Odyssey, the light coming from the Odyssey during certain parts of the game that take place at night is part of the environment rather than dynamically tied to the ship. Note how there is a cone of light on the ground when the headlight is lit; however, when it is shuttered, the same cone of light remains even though it should disappear in response to the light going out.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware