A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Opening illustration from the Japanese “Super Mario Fun Picture Book 2: Beautiful Picnic”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
In Mario & Luigi: Partners in Time, saving during different points in the story displays various scenes of the player characters interacting with each other in the respective locations on the save screen. Here are all of the scenes in order of story progression.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
In Paper Mario, it is possible to lock the game into a cutscene indefinitely by boarding the train in Toad Town after entering the area with Sushie and repeatedly pressing C-Down on the way to the train. With every press of C-Down, Sushie falls behind Mario slightly. If Sushie is far enough from Mario when he boards the train, the game will wait for her to board but be unable to calculate a path for her to take towards the train. This results in Mario waiting for Sushie at the train forever. The only way to exit this locked state is to reset the game.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
Footage from the commercial for the Japanese Super Mario Bros. 2, known internationally as Super Mario Bros.: The Lost Levels. The game’s high difficulty was a focus of the marketing campaign, leading to the commercial showing Mario in pain from falling down a pit.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
Super Mario Bros. cushion in the shape of the Small Mario sprite offered as a reward for Platinum members of the Japanese Club Nintendo in 2011. The box the cushion was shipped in contained the message “Thank you very much for your love!”
Main Blog | Twitter | Patreon | Store | Small Findings | Sources: 1, 2
Depiction of a tug of war between Mario and his friends and Bowser with the Koopalings from the Japanese “Super Mario Story Quiz Picture Book 2: Mario’s Sports Day”. Note Mario wearing his cap backwards during the event.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
In Mario & Luigi: Superstar Saga, if Mario is in Mini Mario form and Luigi jumps on him using the High Jump command at the same time as Mario jumps, Luigi will briefly assume a hurt animation. However, if this is performed while next to the particular Toad depicted in Little Fungitown, Luigi will remain in the hurt animation forever and the game needs to be restarted.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
In Super Mario Sunshine, Mario’s animation for falling back after bumping into a wall moves his legs in unintended ways, resulting in them overlapping his belt and clipping into his shoes in the manner depicted.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Sunshine (NA, GC) in GC emulator
Artwork of Luigi from Mario & Luigi: Bowser’s Inside Story was updated for the release of Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey. Here is an animated comparison of the two images. Luigi’s L emblem was made green, the hues of his clothes were slightly adjusted, and his pants were lengthened.
Main Blog | Twitter | Patreon | Store | Small Findings | Source 1, 2
In Super Mario 64, water takes rendering precedence over fire. In other words, if the camera is looking through fire, everything behind it will appear tinted red as it would in real life - with the exception of water, which will be unaffected.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator