A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


A graphical glitch in Super Mario World that can happen only under exceedingly specific circumstances: in the Special World level “Awesome”, there is a segment where Cheep Cheeps jump up from the bottom of the screen. If Yoshi is taken into that segment, and if Mario jumps off Yoshi in such a way that Yoshi drops into the bottomless pit on the same frame that a Cheep Cheep appears, that particular Cheep Cheep will have a different palette than normal, containing the color blue. This glitch cannot occur anywhere else.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario World (NA, SNES) in SNES emulator
Cover of an issue of the British Edge magazine.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: Edge (UK), Issue 34, 1996
Top: Official artwork released by Nintendo for Dr. Mario on the NES. The artwork is cut off; this version of it has for a long time been assumed to be the only version, with no uncropped full drawing existing.
Middle: A 1995 manga discusses what the full image could have looked like, noting the discrepancy between Dr. Mario’s and Nurse Peach’s heights in the image compared to their usual heights and hypothesizing that one of the characters’ legs would need to be the wrong length.
Bottom: Twitter.com user “sayokoskatti“ has discovered a full version of the artwork in an obscure information brochure for proper care and cleaning of the Nintendo Famicom Disk System. While Dr. Mario appears to be sitting on a stool here, explaining the inconsistent heights, looking closely at the original cropped artwork, he is depicted standing instead.
Since the full version does not entirely match the cropped version, there is no clear solution to the discrepancy. Should additional versions of the artwork surface, I will post updates on the situation.
Main Blog | Twitter | Patreon | Store | Sources: 1, 2: see bottom of image, 3
Illustration of Mario waking up and putting on his clothes, from the Japanese “Super Mario Story Quiz Picture Book 3: Mario’s Picnic”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
Mario Kart 8/Mario Kart 8 Deluxe, like the vast majority of 3D games, displays high-polygon models of nearby objects and swaps them for low-polygon models once they are far enough away from the camera.
However, the decision is dependent on the distance of that model’s closest polygon to the camera - which can cross the boundary repeatedly back and forth as part of an animation.
Here, we can see a group of Toads at a precise distance from the camera so that the green Toad’s head crosses the low-polygon/high-polygon boundary every time he bobs his head. This results in the unintended behavior of the Toads changing from low-polygon to high-polygon and back repeatedly.
Main Blog | Twitter | Patreon | Store | Source: special thanks to tumblr.com user “smb3″
Mario, Luigi and Yoshi fighting the Koopalings in the Japanese “Super Mario Sound Picture Book”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of both images
Recent Nintendo games have included giant Yoshis. Top: Giant Yoshi in Donut Plains 3 (SNES) track in Mario Kart 8/Mario Kart 8 Deluxe. Bottom: Giant Yoshis in Yoshi’s Stampede Final Smash in Super Smash Bros. Ultimate. Both images include a standard-sized Yoshi for comparison.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of both images