Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Print ad for Mario Kart 64.
Main Blog | Twitter | Patreon | Store | Source: Electronic Gaming Monthly (US), Issue 91, 1997

Print ad for Mario Kart 64.
Main Blog
| Twitter | Patreon | Store | Source: Electronic Gaming Monthly (US), Issue 91, 1997

Tuesday, November 13, 2018
In Super Mario Galaxy, Mario’s flattened body can be made to fly around the level after dying through a glitch. In the Fast Foes of Toy Time comet mission in Toy Time Galaxy, positioning Mario inside a Tox Box when it is turning can sometimes result...

In Super Mario Galaxy, Mario’s flattened body can be made to fly around the level after dying through a glitch. In the Fast Foes of Toy Time comet mission in Toy Time Galaxy, positioning Mario inside a Tox Box when it is turning can sometimes result in him being squished and losing a life; however, instead of his body remaining in place, it flies up in the air. The camera attempts to follow the body and finally focuses on it when it lands on the ground; then it flies away again as the loss/Game Over animation plays.
Main Blog
| Twitter | Patreon | Store | Source: myself, Super Mario Galaxy (NA, Wii) in Wii emulator

Top: a debug room in the code of Paper Mario, accessible by modifying the files. This room was likely used to test reflections, as it contains two reflections of Mario in the mirror and one in the floor. However, there is a fourth Mario reflection hidden in that room. Please look at the bottom left of the image, below Goombario’s shadow. A special Mario reflection is stuck on that spot in the floor, not following Mario’s movements.

Bottom: the hidden reflection uses unique “squished Mario” textures, likely left over from the game’s development.

Main Blog | Twitter | Patreon | Store | Source 1, Source 2

Monday, November 12, 2018
In Super Mario 64, the loading zone at the entrance to the pyramid in Shifting Sand Land does not fully cover the opening, resulting in Mario being able to stand on it if he lands in a corner. This is relatively easy to do by accident simply by...

In Super Mario 64, the loading zone at the entrance to the pyramid in Shifting Sand Land does not fully cover the opening, resulting in Mario being able to stand on it if he lands in a corner. This is relatively easy to do by accident simply by making Mario jump when he is going down the short slide. If Mario moves away from the corner, he will touch the loading zone and instantly disappear.
Main Blog
| Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator

Sunday, November 11, 2018

In Paper Mario, most chapter intros have Mario standing on the left of the screen, facing off against shadowy enemies (top). In contrast, the Prologue intro doesn’t feature Mario at all. However, moving the camera to the left during the intro reveals that Mario is still there, in the same pose, only moved off-screen to not interfere with the intro (bottom).
Main Blog
| Twitter | Patreon | Store | Source: myself, Paper Mario (NA, VC) in Wii emulator

Saturday, November 10, 2018

Top: In the Super Mario World cartoon, Bowser’s castle has a flashing “Koopa” sign on top of it, which is different from the North American version of the game, where is it a flashing “Bowser” sign instead.
Bottom: However, the Japanese version does match the design of the cartoon castle by also having a flashing “Koopa” sign, due to Bowser’s name being “Kuppa” in Japanese, which was started to be officially transliterated as “Koopa” around the time of the game’s release.

Note that this may be a coincidence rather than a deliberate reference: the Super Mario World cartoon is a direct sequel to the Super Mario Bros. Super Show and the Adventures of Super Mario Bros. 3, where Bowser has always been known as “King Koopa”. The background designers for the cartoon could have gone off the North American version and changed “Bowser” to “Koopa” to keep the continuity; without necessarily referencing his Japanese name. (The English translation “Koopa” predates the usage of that spelling in Japanese media.)
Main Blog
| Twitter | Patreon | Store | Source: Super Mario World cartoon, Ep. 13, “Mama Luigi”, Source 2

Thursday, November 8, 2018

The Fake Goomba from Super Mario 3D Land, a wooden cutout of a Goomba used as a minor obstacle in some levels (top), has received officially licensed merchandise (bottom).

Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of most images

Wednesday, November 7, 2018
Mario walking through the audience towards the stage at the 2003 performance of the Mario & Zelda Big Band Live concert in Tokyo.
Main Blog | Twitter | Patreon | Store | Small Findings | Source

Mario walking through the audience towards the stage at the 2003 performance of the Mario & Zelda Big Band Live concert in Tokyo.
Main Blog
| Twitter | Patreon | Store | Small Findings | Source

Brazilian print ad for Super Mario Advance 4; part of the “Who Are You?” Nintendo ad campaign.
Main Blog | Twitter | Patreon | Store | Source: see bottom of image

Brazilian print ad for Super Mario Advance 4; part of the “Who Are You?” Nintendo ad campaign.
Main Blog
| Twitter | Patreon | Store | Source: see bottom of image

Monday, November 5, 2018

In Super Mario Odyssey, warping to the Ocean Trench East checkpoint in the Seaside Kingdom will result in Mario not losing any air as long as the player makes no input. Mario can stay underwater indefinitely without drowning in this manner. However, if any input is made, even only moving the camera, Mario will start losing air as normal.
Main Blog
| Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware

 
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