A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario World, it is possible to activate a secret exit in a level after dying under certain circumstances. In Forest of Illusion 3, entering the underground room with the key and keyhole and letting time run out while standing above the keyhole with the key in Yoshi’s mouth will cause Mario and Yoshi to die, but still activate the keyhole as they pass it while falling offscreen. The level then counts as being completed successfully, and no death is counted.
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In Super Mario Galaxy 2, there is a way to skip the last part of Rightside Down Galaxy simply by performing a backflip onto the wall surrounding the 2D segment from the small green platform right before the gravity arrows start, as depicted in the top image. Following the wall, a 1-Up Mushroom can be found, showing that this shortcut was intended. Then, simply jump down from the wall towards the Star to collect it, as depicted in the bottom image.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Galaxy 2 (NA, Wii) in Wii emulator
Unused enemy found in the code of Super Paper Mario that appears as a circle of four rapidly rotating Marios. The Marios are in fact copies of the playable Mario - they mimic all of his animations, and attempting to Tattle them gives the same information as Tattling the playable Mario. Jumping onto the Marios hurts Mario - although whether this is due to the circle’s status as an enemy or due to Mario’s jumping hurting the rotating Marios, hurting him in turn since they are copies of him, is unclear.
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In Paper Mario: The Thousand-Year Door, it is possible to buy a large amount of Money Money badges, which increase the coins dropped by enemies after battle. With the maximum amount of Money Money badges equipped (19), any enemy that would normally drop 1 coin drops 20 coins instead, and any enemy that would normally drop 2 or more coins drops 32 coins instead (shown in the footage above); 32 being the limit of objects an enemy can drop at once. This results in Mario receiving 32 coins from the vast majority of encounters.
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