Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Super Mario World, it is possible to activate a secret exit in a level after dying under certain circumstances. In Forest of Illusion 3, entering the underground room with the key and keyhole and letting time run out while standing above the...

In Super Mario World, it is possible to activate a secret exit in a level after dying under certain circumstances. In Forest of Illusion 3, entering the underground room with the key and keyhole and letting time run out while standing above the keyhole with the key in Yoshi’s mouth will cause Mario and Yoshi to die, but still activate the keyhole as they pass it while falling offscreen. The level then counts as being completed successfully, and no death is counted.
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| Twitter | Patreon | Store | Source: myself, Super Mario World (NA, SNES) in SNES emulator

Friday, October 26, 2018
Animation from a 1994 promotional VHS released by Nintendo of Spain. Mario is promoting Star Fox for the SNES (known as Starwing in Europe).
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Animation from a 1994 promotional VHS released by Nintendo of Spain. Mario is promoting Star Fox for the SNES (known as Starwing in Europe).
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Thursday, October 25, 2018
Concept art of a Yoshi-themed power-up that would have let Mario extend his tongue to swallow enemies, showcased at the Nintendo store in New York.
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Concept art of a Yoshi-themed power-up that would have let Mario extend his tongue to swallow enemies, showcased at the Nintendo store in New York.
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Illustration of Mario and RoboCop for a yearly best video game award segment in Video Games and Computer Entertainment magazine.
Main Blog | Twitter | Patreon | Store | Source: Video Games and Computer Entertainment (US), Issue 2, 1989

Illustration of Mario and RoboCop for a yearly best video game award segment in Video Games and Computer Entertainment magazine.
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| Twitter | Patreon | Store | Source: Video Games and Computer Entertainment (US), Issue 2, 1989

Wednesday, October 24, 2018

In Super Mario Galaxy 2, there is a way to skip the last part of Rightside Down Galaxy simply by performing a backflip onto the wall surrounding the 2D segment from the small green platform right before the gravity arrows start, as depicted in the top image. Following the wall, a 1-Up Mushroom can be found, showing that this shortcut was intended. Then, simply jump down from the wall towards the Star to collect it, as depicted in the bottom image.
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| Twitter | Patreon | Store | Source: myself, Super Mario Galaxy 2 (NA, Wii) in Wii emulator

Tuesday, October 23, 2018

Three Baby Yoshis bringing down Ludwig von Koopa by hanging onto him and then magically growing into adult Yoshis, from the Japanese “Super Mario Adventure Game Picture Book 2: Mario and Baby Yoshi”.
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| Twitter | Patreon | Store | Source: see bottom of both images

Monday, October 22, 2018
Unused enemy found in the code of Super Paper Mario that appears as a circle of four rapidly rotating Marios. The Marios are in fact copies of the playable Mario - they mimic all of his animations, and attempting to Tattle them gives the same...

Unused enemy found in the code of Super Paper Mario that appears as a circle of four rapidly rotating Marios. The Marios are in fact copies of the playable Mario - they mimic all of his animations, and attempting to Tattle them gives the same information as Tattling the playable Mario. Jumping onto the Marios hurts Mario - although whether this is due to the circle’s status as an enemy or due to Mario’s jumping hurting the rotating Marios, hurting him in turn since they are copies of him, is unclear.
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Sunday, October 21, 2018

Officially licensed Super Mario Bros. 30th Anniversary Mario toy with a special pixel art pattern on his clothing.
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Saturday, October 20, 2018

In Japan, licensed Mario character finger puppets have been distributed since the release of Super Mario Bros. in 1985. Here are two finger puppets from different decades: a 1993 Koopa Troopa and a 2005 Boo.
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Friday, October 19, 2018
In Paper Mario: The Thousand-Year Door, it is possible to buy a large amount of Money Money badges, which increase the coins dropped by enemies after battle. With the maximum amount of Money Money badges equipped (19), any enemy that would normally...

In Paper Mario: The Thousand-Year Door, it is possible to buy a large amount of Money Money badges, which increase the coins dropped by enemies after battle. With the maximum amount of Money Money badges equipped (19), any enemy that would normally drop 1 coin drops 20 coins instead, and any enemy that would normally drop 2 or more coins drops 32 coins instead (shown in the footage above); 32 being the limit of objects an enemy can drop at once. This results in Mario receiving 32 coins from the vast majority of encounters.
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