A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Unused area found in the data of Super Mario RPG. The tiles belonging to this area no longer exist in the code; therefore, all that is still present is the collision data, i.e. generic tiles representing solid platforms Mario can stand on. We can only speculate as to what the area could have looked like; it might have been a mountain or perhaps a town, if the overhanging plank-type construction in the top middle was intended to be a bridge.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario RPG (SNES) in LazyShell debugger
Super Mario Galaxy contains models for Mario and Luigi’s skeletons, seen normally only for a few frames when they are hit by electricity. Modifying the game’s code, we can force Mario’s model to permanently change into the skeleton model. This has the side effect of allowing us to see what parts of Mario’s body that at first appear to be part of his model are actually separate objects. When Skeleton Mario picks up a Bee Mushroom, he gains wings, indicating that the wings are a different object attached to Bee Mario, not part of Bee Mario’s actual model.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Galaxy in Wii emulator
In European territories, Super Mario Galaxy 2 was released with a special instructional DVD that contained a video presentation on Mario’s controls in the game. While most of the presentation is aimed at an audience unfamiliar with Mario games and thus contains very basic information, one tip in the middle of the video showcases a move that is relatively unknown even among seasoned players of the game: the Double Kick.
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In Super Mario 64, performing a midair dive in Cool, Cool Mountain may result in Mario becoming stuck head-first in the snow. Diving in such a way that Mario hits the edge of a cliff will result in him going through it in the manner depicted.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (VC) in a Wii emulator