Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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North American print ad for Paper Mario: The Thousand-Year Door. This ad is notable for its inventive avoidance of a spoiler. (Spoilers follow if you have not played the game.) The map behind Mario is the finished version of the Magical Map, which...

North American print ad for Paper Mario: The Thousand-Year Door. This ad is notable for its inventive avoidance of a spoiler. (Spoilers follow if you have not played the game.) The map behind Mario is the finished version of the Magical Map, which can only be seen in-game 7/8ths the way through the story. Before this, the map is missing key locations, with the final location being a surprise reveal of a building on the moon. The ad positions the map in such a way that the top left corner is out of frame, thus not revealing the secret.
Unfortunately, the game’s cover then spoils it anyway, as explained in this post.
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| Twitter | Patreon | Store | Source: see bottom of image

The textures used for the characters’ 8-bit transformations when under the influence of the Bitsize Candy in Mario Party 8. The decision to represent 8-bit sprites in 3D space and use textures in this manner typical of conventional 3D models, rather...

The textures used for the characters’ 8-bit transformations when under the influence of the Bitsize Candy in Mario Party 8. The decision to represent 8-bit sprites in 3D space and use textures in this manner typical of conventional 3D models, rather than simply apply a 2D image of the actual sprite to the front and back of the model, is highly unusual.
Main Blog
| Twitter | Patreon | Store | Source: see bottom of image

Monday, September 3, 2018
Print advertisement for a gaming website run by IGN in 1997. Please note that the domain indicated in the ad is now defunct.
Main Blog | Twitter | Patreon | Store | Source: see bottom of image

Print advertisement for a gaming website run by IGN in 1997. Please note that the domain indicated in the ad is now defunct.

Main Blog | Twitter | Patreon | Store | Source: see bottom of image

The bonus game that is activated by collecting 100 Goal Stars in Super Mario World counts the number of matches of three identical icons in the blocks and dispenses extra lives accordingly. Due to the rules of the game, every single outcome from...

The bonus game that is activated by collecting 100 Goal Stars in Super Mario World counts the number of matches of three identical icons in the blocks and dispenses extra lives accordingly. Due to the rules of the game, every single outcome from receiving a 0-Up to an 8-Up is possible, except for a 7-Up.
Main Blog
| Twitter | Patreon | Store | Source: myself (Super Mario World in SNES emulator)

In the intro cutscene to Yoshi’s Island, Kamek’s glasses slide off his face during a single frame of his jumping animation, revealing his eyes.

Main Blog | Twitter | Patreon | Store | Source: Discovery by twitter.com user “BridgeOfFaust”

Early design of Princess Peach as a member of Toad’s species, as seen in the 1987 “How to Win at Super Mario Bros.” guide.

Early design of Princess Peach as a member of Toad’s species, as seen in the 1987 “How to Win at Super Mario Bros.” guide.

From the cover of the German translation of a Valiant Nintendo Comics System comic.

From the cover of the German translation of a Valiant Nintendo Comics System comic.

Sunday, September 2, 2018
Mario and Yoshi using a ghost costume to scare Larry Koopa in the Japanese “Super Mario Wisdom Games Picture Book 4: Larry’s Mischief”.

Mario and Yoshi using a ghost costume to scare Larry Koopa in the Japanese “Super Mario Wisdom Games Picture Book 4: Larry’s Mischief”.

Saturday, September 1, 2018
In Super Mario World, the collision detection of the fence-climbing Koopa Troopas is inaccurate, resulting in them only being able to harm Mario if his feet are touching them. By hanging off the bottom of the fence in the manner depicted, Mario is...

In Super Mario World, the collision detection of the fence-climbing Koopa Troopas is inaccurate, resulting in them only being able to harm Mario if his feet are touching them. By hanging off the bottom of the fence in the manner depicted, Mario is safe from the Koopa Troopas.

Friday, August 31, 2018
Render of Mario by Rareware used to promote the Nintendo 64 pre-release. The same model of Mario is used in Donkey Kong Country 2 promotional material and in-game during a post-credits scene.

Render of Mario by Rareware used to promote the Nintendo 64 pre-release. The same model of Mario is used in Donkey Kong Country 2 promotional material and in-game during a post-credits scene.

 
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