A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


North American print ad for Paper Mario: The Thousand-Year Door. This ad is notable for its inventive avoidance of a spoiler. (Spoilers follow if you have not played the game.) The map behind Mario is the finished version of the Magical Map, which can only be seen in-game 7/8ths the way through the story. Before this, the map is missing key locations, with the final location being a surprise reveal of a building on the moon. The ad positions the map in such a way that the top left corner is out of frame, thus not revealing the secret.
Unfortunately, the game’s cover then spoils it anyway, as explained in this post.
Main Blog | Twitter | Patreon | Store | Source: see bottom of image
The textures used for the characters’ 8-bit transformations when under the influence of the Bitsize Candy in Mario Party 8. The decision to represent 8-bit sprites in 3D space and use textures in this manner typical of conventional 3D models, rather than simply apply a 2D image of the actual sprite to the front and back of the model, is highly unusual.
Main Blog | Twitter | Patreon | Store | Source: see bottom of image
The bonus game that is activated by collecting 100 Goal Stars in Super Mario World counts the number of matches of three identical icons in the blocks and dispenses extra lives accordingly. Due to the rules of the game, every single outcome from receiving a 0-Up to an 8-Up is possible, except for a 7-Up.
Main Blog | Twitter | Patreon | Store | Source: myself (Super Mario World in SNES emulator)
In the intro cutscene to Yoshi’s Island, Kamek’s glasses slide off his face during a single frame of his jumping animation, revealing his eyes.
Main Blog | Twitter | Patreon | Store | Source: Discovery by twitter.com user “BridgeOfFaust”