A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Land 2, the overworld map always depicts the castle in the middle of the island with storm clouds over it, and since it is impossible to save after defeating Wario, the player cannot view the map after the clouds dispel. However, an image of the castle without the clouds can be found within the game’s data, possibly indicating that at some point, the player was able to explore the world after Wario’s defeat. I have inserted the graphics for the castle without the clouds into a map of the overworld to illustrate what it might have looked like.
In Super Mario Sunshine, looking closely at Yoshi’s neck when he is sticking out his tongue reveals that it is pinched to a very thin sliver. In fact, bringing the camera closer shows that the model deforms so severely that a hole forms in Yoshi’s neck, with his head only remaining attached to his body at two points.
Example of efficient eyebrow culling in Mario Party 6. (Screenshots taken by me in a GC emulator.)
Top image: A screenshot of the game as it would normally be seen. Note the Goomba at the very top of the screen being partially visible.
Middle image: A more detailed look at the edge of the screen. The Goomba is fully loaded into memory, but its eyes are just off-screen.
Bottom image: The way the Goomba is rendered at that moment. Since its eyebrows are barely outside the screen’s range, the game does not render them for optimization purposes.
Luigi’s model in Super Mario Odyssey differs from other Luigi models in the fact that the “L” emblem on his cap is not a texture applied to the cap or even a part of the cap’s model, but its own separate object that is superimposed onto the cap. Removing the emblem shows that the shadow from the emblem is part of the cap’s texture.
In Super Mario Land 2: Six Golden Coins, only one side of the eponymous coins is ever visible, depicting the zones they are found in. However, in the North American commercial for the game, the reverse sides of the coins are visible for a few frames, revealing that they contain images of Mario and Wario. Here are both sides of every coin.
In Super Mario 64, positioning Mario next to a tree and using first-person view to look up and down results in the tree clipping through Mario (top image). The bottom image shows what is happening from the side. The tree is leaning forward and backward in response to the camera movement. (Footage of the Virtual Console version recorded by me in a Wii emulator.)
In the official artwork for Mario Tennis: Ultra Smash, the tennis balls do not appear in reflections, while all other objects do. Two pieces of artwork where this is most notable are an image of Toadette about to hit the ball with her racket and the Sprixie Princess holding a ball in her hand. Zooming in on Toadette’s eyes reveals that the racket is reflected, but the ball isn’t. Similarly, zooming in on the Sprixie Princess’s brooch shows that her hand is empty.