Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Illustrations from the front and back covers of a 2005 issue of Edge Magazine, consisting entirely out of pictures of Nintendo DS systems arranged into mosaics of Mario characters.

Main Blog | Twitter | Patreon | Small Findings | Source: Edge (UK), Issue 145, 2005

Thursday, August 27, 2020
In World 5-2 of Super Mario Bros., it is possible for Mario to be hit with a Hammer Bro’s hammers while climbing a vine. If this happens, after the level reloads, an invisible vine will be in front of Mario at the beginning of the level. It is...

In World 5-2 of Super Mario Bros., it is possible for Mario to be hit with a Hammer Bro’s hammers while climbing a vine. If this happens, after the level reloads, an invisible vine will be in front of Mario at the beginning of the level. It is identical in functionality to the short vines that grow out of the ground in bonus areas reached via vines, except it is invisible.

Main Blog | Twitter | Patreon | Small Findings | Source

Wednesday, August 26, 2020
In the underwater missions of Noki Bay in Super Mario Sunshine, using the Hover Nozzle makes Mario rapidly ascend. However, this is not how the Hover Nozzle works underwater when Mario enters water during regular gameplay.
The way this is...

In the underwater missions of Noki Bay in Super Mario Sunshine, using the Hover Nozzle makes Mario rapidly ascend. However, this is not how the Hover Nozzle works underwater when Mario enters water during regular gameplay.

The way this is accomplished is that Mario is given a special nozzle in those missions which allows him to rise quickly, and that nozzle replaces the Hover Nozzle until the mission is exited. By hacking that nozzle into regular gameplay, we can see it was never coded to specifically work only underwater, which allows it to be used in mid-air as well.

Main Blog | Twitter | Patreon | Source: youtube.com user “BeaverThingify”

Cards from the German officially licensed “Mario Lotto” board game, featuring illustrations that have been traced from official artwork and partially modified, such as Bowser holding a key in the bottom left.
Main Blog | Twitter | Patreon | Store |...

Cards from the German officially licensed “Mario Lotto” board game, featuring illustrations that have been traced from official artwork and partially modified, such as Bowser holding a key in the bottom left.

Main Blog | Twitter | Patreon | Store | Small Findings | Source

Tuesday, August 25, 2020
The back of a licensed 1986 Super Mario Bros. board game from South Korea, containing original illustrations in the style of the Japanese box art for the game. Notably, the upper left image shows a design for Peach’s father.
Main Blog | Twitter |...

The back of a licensed 1986 Super Mario Bros. board game from South Korea, containing original illustrations in the style of the Japanese box art for the game. Notably, the upper left image shows a design for Peach’s father.

Main Blog | Twitter | Patreon | Small Findings | Source: flickr.com user “~tOkKa”

Monday, August 24, 2020

In Super Mario 64, if Mario enters a cannon and the A button is pressed on the precise frame before the viewfinder would normally appear, the cannon becomes glitched. Instead of the viewfinder appearing, the camera is stuck slightly outside where the cannon would be, but the cannon itself is invisible. Moving the Control Stick aims the cannon as usual, but the camera does not follow all of the cannon’s movements, making it very difficult to see where it is aiming. When Mario is fired from the cannon, the camera returns to normal.

Main Blog | Twitter | Patreon | Small Findings | Source: SM64 (NA, VC)

Officially licensed 1993 Super Mario Kart Yoshi toy from Japan, available only as a prize from limited-edition Super Mario Kart claw machines.

Main Blog | Twitter | Patreon | Small Findings | Source

Sunday, August 23, 2020

Top: in Super Mario Odyssey, there is a small side room in New Donk City that contains the “Taking Notes: In the Private Room” Power Moon. The room is ordinary during gameplay, and like many other small rooms, has a fixed camera angle.

Bottom: however, the fixed camera angle hides the fact that there is a copy of the room loaded at the same time, located completely behind the camera (in the image, the visible room is on the right, the camera is in the middle, and the other room is on the left). The second room contains no objects. It is the only instance of such a double room in the game; one hypothesis is that this was originally intended to be used for some manner of mirror-based puzzle.

Main Blog | Twitter | Patreon | Small Findings | Source: 1, 2

Friday, August 21, 2020

Top: in Super Mario Galaxy, the Comet Luma’s star wands have a white glow. However, the glow is obscuring a unique graphical effect.

Bottom: by removing the glow, we can see that the wands distort the image of whatever is behind them. This effect is not seen anywhere else in the game, and is completely hidden by the glow during regular gameplay. It is possible that the designers decided that the effect looked too bizarre and placed the glow effect there specifically to hide it, as that would be easier than to change the code of the wand object.

Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “JasperRLZ”

Thursday, August 20, 2020
Officially licensed Super Mario 64 T-shirt sold in Europe, featuring a version of the game’s box art with different shading.
Main Blog | Twitter | Patreon | Small Findings | Source

Officially licensed Super Mario 64 T-shirt sold in Europe, featuring a version of the game’s box art with different shading.

Main Blog | Twitter | Patreon | Small Findings | Source

 
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