A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Paper Mario, two identical-looking Flipside citizens that can be found on the 1st and 2nd floor of Flipside are both named “Muffy”. Given how they have names that are different from each other in all other languages, this seems to be an oversight on part of the Nintendo of America localization team.
Crying Yoshis from the multiplayer mode in Super Mario 64 DS. The crying animations are unique to the multiplayer mode and can not be seen during the normal game. (Source)
In Super Mario 64, jumping off the roof of the house in Rainbow Ride in the manner depicted will result in Mario staying in one spot while performing a sliding animation. Pressing A will change it to a jumping animation while Mario remains motionless. (Footage recorded by me from a N64 emulator.)
In Super Mario Bros. 3, if enemies are taken to Boom Boom’s room in one of the fortresses using exploits, Boom Boom’s animations will use a different tileset, resulting in a glitched appearance. (Source)
In Super Mario World, grabbing a Mechakoopa in Bowser’s Castle and turning around while holding it will seemingly make Mario disappear for a few frames. However, looking closely, we can see that Mario’s feet and torso are still present during the transition, so it is only Mario’s head that is disappearing.