A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In the Japanese version of Super Mario Bros. 3, it is possible to go out of bounds in the Warp Zone by using a Warp Whistle while on the boat in Water Land. Mario will be able to go left from his starting position and freely move around in the water, even make the map scroll at the right edge of the screen. However, he will not be able to go back on land, so unless a second Warp Whistle is used, Mario will be stuck and the game needs to be reset. (Footage recorded by me with a NES emulator.)
Selection of hats based on the designs of various Mario series characters.
In Super Mario Land 2, pausing the game while Mario is going down a pipe and exiting the level by pressing Select results in the game entering a glitched state where Mario will go down through the floor of the next level he enters. Usually, this results in Mario falling down into empty space, where he is trapped until time runs out. (Footage recorded by me from a GB emulator.)
In the Mario Kart DS kiosk demo version, a Chain Chomp item appears in the item roulette (slowed down here for visibility), but is impossible to actually obtain, as the roulette never stops on it. The Chain Chomp item is absent in the game’s final release. (Footage recorded by me from a DS emulator.)
Illustrations from a Japanese guide for Super Mario World in the style of the Super Mario-kun manga.
In Super Mario RPG, Blade, the Axem Rangers’ battleship, is always located behind Barrel Volcano, even after the Axem Rangers are defeated. In this footage, I disable the layer the volcano is drawn on while Mario is falling to show the battleship hidden behind it. (Footage recorded by me with a SNES emulator.)