A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Normally, whenever Mario captures enemies in Super Mario Odyssey, their eyes change to resemble Mario’s; e.g. with Goombas and Paragoombas, their usually small pupils gain blue irises. However, a glitch will cause their eyes to revert to normal while Mario is still controlling them. If a captured Paragoomba is made to land on a fence in the Cap Kingdom, after a few seconds, its blue irises will disappear.
Main Blog | Twitter | Patreon | Small Findings | Source: SMO (Switch)
Top: In Super Mario Galaxy, cubes of dark matter appear in Bowser’s Dark Matter Plant that appear to show a cloud or nebula texture when platforms move over them (right side of the image). The game does not allow first-person view to be entered near them, preventing a closer look.
Middle: this is what the dark matter looks like up close, in-game.
Bottom: however, the game shows only a filtered and distorted version of the actual texture file found in the data. Extracting it, we can see it is a very colorful nebula texture, tileable both horizontally and vertically.
Main Blog | Twitter | Patreon | Small Findings | Source: SMG (NA, Wii)
Music from the main hall of Peach’s Castle in the 2001 Peach’s Castle tech demo for the Nintendo GameCube. The demo consists of rooms that show off various graphical effects that the system is capable of performing, such as anti-aliasing, reflection mapping, and local lighting. In addition, the demo includes original music such as this track.
Main Blog | Twitter | Patreon | Small Findings | Source
In Super Mario 64, Mario has a special death animation for being squashed, such as by a Thwomp. However, if Mario happens to enter his regular death animation, used e.g. when being hit by a Goomba, underneath a Thwomp, then the Thwomp will end up repeatedly resetting the animation before it can complete, trapping Mario in a looping death animation. As the pause menu cannot be opened during this, the game must be reset to escape.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “ecumber05”
Official 1989 Super Mario Bros. 2 character sheet given to companies obtaining a Mario license by Nintendo of America for reference. Besides characters and items directly from the game, it also contains the original “Stop Watch” character that exists only in select pieces of North American licensed material, such as greeting cards and one issue of the Valiant Super Mario Bros. comics. Its game equivalent is the Stop Watch item that looks like an ordinary watch.
Main Blog | Twitter | Patreon | Source: twitter.com user “GameHistoryOrg”
In the Japanese version of Paper Mario: The Thousand-Year Door, selecting a Double Dip menu option at the same time Mario’s partner dies from an item thrown by the audience can result in the battle menu appearing with a distorted perspective. Finalizing a selection while the glitch is active will crash the game and bring up the internal debug screen in the manner shown.
Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user “Sjorec”
Page from a 2017 company booklet for 1-Up Studio Inc., developers of Super Mario 3D Land, Captain Toad: Treasure Tracker and Super Mario 3D World, featuring concept art for Captain Toad: Treasure Tracker (zoom in for a clearer view).
Main Blog | Twitter | Patreon | Small Findings | Source
In Super Mario Odyssey, after Mario has captured Yoshi, during some of Yoshi’s animations his shell/saddle completely detaches from his body.
Main Blog | Twitter | Patreon | Small Findings | Source: SMO (Switch)
In Mario Kart DS, a very simple sequence of actions, easily able to be performed entirely by accident, can result in the game freezing. If the player presses A, B and either Left or Right simultaneously on the front steps of the mansion in the Luigi’s Mansion track, the game will freeze. Note that this has been fixed in the Wii U Virtual Console version of the game and can only be performed on the original Nintendo DS cartridge.
Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user “GlitchFish”
A glitch in Snowman’s Land in Super Mario 64 can result in Mario being very briefly controllable after dying. In the area with the moving snow triangles, whenever a large triangle is descending below ground, an out of bounds area is briefly created at the edge of the platform. Jumping there at a precise moment will kill Mario instantly, activating the Bowser fade-out (whenever Mario dies due to being out of bounds, his hat disappears to indicate this).
However, the out of bounds area disappears quickly after, resulting in Mario being controllable again despite the death fade-out being active. Until Bowser’s face fully eclipses the screen, Mario can move around freely.
Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user “1ted59″