A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


The Japanese version of the ending cutscene of Western Land in Mario Party 2 plays out differently from the international version. While in all other versions, the player character and Bowser shoot each other with corks that can be seen flying through the air, the projectiles in the Japanese version are too small to be visible, which implies that the characters are using conventional bullets instead. (Source)
In Super Mario 64 DS, it is possible to perform a glitch that results in Tall, Tall Mountain becoming flooded. To achieve this, take the owl near the start of the level and fly to the other side of the mountain, then let go in such a way that the player character falls onto the ledge near the mushrooms. From there, jump to the small mushroom with a warp on it. After warping, the level should be tinted blue and filled with invisible water. (Footage recorded by me from a DS emulator.)
Mario and Huey applauding the Mountain Sage at Daffodil Peak in Paper Mario: Color Splash. (Source)
Photos used for a Mario Sports Superstars cross-promotion with Dekavita, a Japanese sports drink. (Images were taken from the drink’s official website, which has since removed all content related to the promotion.)
From Nintendo of America’s “Luigi Runs the Nintendo 2DS Factory for a Day” video. (Source.)
By using cheat codes in Luigi’s Mansion, it is possible to move Luigi during cutscenes. If this is used to make Luigi stand directly above E. Gadd’s head, he will shiver, which is the same idle animation he assumes when in cold areas of the mansion. This happens only on top of E. Gadd. (Footage recorded by me from a GC emulator, code provided by tcrf.net.)