A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Audio recording of a 1996 preview video tape released by Square for Super Mario RPG. Of interest are the unique arrangements of the tracks playing in the background.
At 0:02: Intro theme (In the Flower Garden)
At 0:22: Mushroom Kingdom theme (Hello, Happy Kingdom)
At 1:16: Normal battle theme (Fight Against Monsters)
At 2:54: Tadpole Pond theme (Grandpa and the Delightful Tadpoles)
In Wario Land 4, the music in the Domino Row level is deliberately slow, and speeds up to a tempo more common for level music only when Wario activates the dominoes. However, due to the dominoes being a timed event, it is impossible to listen to the full song at this speed. Here is an entire loop of the Domino Row music at “active dominoes” speed. (Sound recorded by me in a GBA emulator.)
The Japanese commercial for Super Mario Sunshine features an original arrangement of the Super Mario Sunshine demo screen music. Note also that Mario says “open salami” 16 seconds into the recording. (Source)
In Wario Land 4, the music that plays during the credits depends on the number of treasure chests Wario can collect in the final boss battle. If 0 or 1 out of 12 chests are collected, this vocal remix of the Hall of Hieroglyphs music will play. Note that one of the lines, “the dream I had last night melted into my pillow”, is identical to a line sung in the short song that plays in every ending. (Source)
“Practice Makes Perfect”, a rap song hidden in the CD-ROM version of Mario Teaches Typing, accessible by inserting the disc into a CD player. (Source)
The music that plays during FLUDD’s introduction scene in Super Mario Sunshine, without the voices and sound effects. (Source)
The song lyrics used in the Wario Land 4 title screen track are taken from the Vocal XTC commercial sample collection. The vocals are sung by
British singer Helen Binding.
Here is a comparison of the original recordings and the Wario Land 4 versions. (Source)
In the data of Yoshi’s Story, an unused song can be found that starts with the same jingle as the existing world map tracks. This makes it likely that at some point in development, the game was planned to have seven worlds.
In Super Mario Galaxy, Bowser’s battle theme, Nemesis King Koopa, is comprised of two separate tracks, the orchestra and the choir (which also includes a few extra instruments). In-game, the choir track always overlays the orchestra track. Here, you can hear it in isolation.