A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Early version of the “All Aboard” theme from Paper Mario: The Thousand-Year Door, found in the files of the prototype of the game.
In the Edit Mode of Super Mario Maker, the music consists of 7 separate tracks that fade in and out independently of each other, creating a dynamic soundscape. However, it’s impossible to hear each track separately in the game, since multiple always play at the same time. Here are the percussion tracks for the Airship levels, in order of the styles: Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U.
In Mario Kart 64, there is a hidden second version of the results theme. After playing for 64 loops (over 50 minutes), the music changes to an alternative loop before restarting. This example starts with one standard loop and changes 50 seconds in.
Background music for the “Mario Characters (Stamped Felt)” and “Mario Characters (Branded Wood)” Nintendo 3DS themes. It’s a remix of the Secret Course theme from Super Mario Sunshine.
Background music from the “Cat Mario Show” Nintendo 3DS theme. It’s a remix of the Super Bell Hill track from Super Mario 3D World.
Background music for the “Yoshi’s Springtime Siesta” Nintendo 3DS theme. It’s a remix of the Flower Garden theme from Yoshi’s Island.
Background music from the Mario Hanafuda Nintendo 3DS theme.
Background music for the Animation Lab in Mario Artist: Talent Studio.
In Super Mario World, it is possible to activate the “hurry up” jingle and subsequent speed increase in the background music repeatedly. In Funky, the last level of the Special World, there are 9 green Berries positioned around the level. If you wait until the timer reaches 99 seconds, then eat a Berry, the music will become faster, but the timer will go back to 119 seconds. Once it reaches 99 seconds again, this can be repeated with another Berry. Near the end of the stage, the music will sound like this.
In Super Mario RPG, getting a Game Over results in the music of the current battle slowing down before restarting the game. This is the Game Over version of Smithy’s first battle theme.