Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Super Mario 64, the two parts of Wet-Dry World do not exist in memory simultaneously. When Mario passes through a certain point in the tunnel, the underwater town becomes loaded and the main level becomes unloaded. By positioning the camera in a certain spot during the transition, we can see that the same elevation is both above ground in the main level and below the ceiling in the underwater town. This means the locations overlap physically, which should not be possible.

Sunday, July 17, 2016

In Super Mario 64, the lighting of the areas Mario visits depends on the direction the camera is pointed. The first picture is how the levels appear during normal gameplay, with the camera in its standard position. However, looking upwards in first-person mode shifts the light source to what is shown in the second picture. This usually goes unnoticed during normal gameplay, as you cannot see the darkened ground while looking upwards.

Wednesday, May 11, 2016
Beta footage of Mario Kart 64 from the Nintendo 64 Promotional Video, back when it was called Super Mario Kart R.

Beta footage of Mario Kart 64 from the Nintendo 64 Promotional Video, back when it was called Super Mario Kart R.

Saturday, April 16, 2016
Thursday, April 14, 2016
Checking out the fireplace in Boo’s Mansion in Paper Mario.

Checking out the fireplace in Boo’s Mansion in Paper Mario.

Thursday, April 7, 2016
Wednesday, April 6, 2016
In Super Mario 64, Mario’s model is replaced by a low-polygon version whenever he is in motion far away from the camera. Zooming in using an emulator, we can see this up close.

In Super Mario 64, Mario’s model is replaced by a low-polygon version whenever he is in motion far away from the camera. Zooming in using an emulator, we can see this up close.

Tuesday, April 5, 2016
Monday, April 4, 2016
Friday, November 21, 2014
 
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