A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Odyssey, there is an undocumented way of restoring Mario’s health. If Mario approaches the table in the middle of the Odyssey after sustaining damage, his health gauge will be refilled completely.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
Mario, Luigi and Yoshi fighting the Koopalings in the Japanese “Super Mario Sound Picture Book”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of both images
The data of Mario Party 6 contains a model test room consisting of three brown cars, three floating platforms and a semi-transparent wall of water in the middle of a grassy field (top). The Earth in visible in the skybox in the background. When the room is loaded, the dialogue “Gwahaha! This could actually get interesting…” appears and cannot be dismissed. Nothing in the room responds to the player’s input, with only the camera being controllable (bottom).
Main Blog | Twitter | Patreon | Store | Source: myself, Mario Party 6 (NA, GC) in GC emulator
Illustrations of Mario, including Mario chasing after a cow and brushing his teeth, from US patent application US20080070682A1, issued in 2006 to Nintendo for “systems and methods for providing educational games for use by young children”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
Top: the Kongo Jungle map screen from Donkey Kong Country.
Middle: the recreation of the Kongo Jungle map screen from the World of Light mode in Super Smash Bros. Ultimate.
Bottom: animation of the original superimposed over the recreation. The mountain in the middle of the recreation has been added to more organically connect the two halves of the screen and is not present in the original.
Main Blog | Twitter | Patreon | Store | Small Findings | Sources: 1, 2
In Super Mario 64, the western wall of the central spire of Peach’s Castle has the unusual property that Mario will not fall off it as long as the player keeps tilting the Control Stick in any direction. Instead of falling off, Mario simply tilts at odd angles and keeps running at various speeds.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator
High-resolution artwork of Submarine Yoshi from Yoshi’s Island is extremely rare; as both the manual and guide use low-resolution artwork of this form. Here are all the available high-resolution pictures of it, from various sources.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of all images
Super Mario RPG print ad.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: EGM2 (US), Issue 24, 1996