A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Bros., no more than one power-up can be active at any time, which means that if a power-up is spawned while another is already on screen, the previous power-up will simply disappear. Super Mushroom/Fire Flower blocks are spaced out far enough to avoid this issue, but Super Stars can become affected by this during normal gameplay, as shown in the footage.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Bros. (NA, NES) in NES emulator
The cover for the Japanese “Super Mario Wisdom Games Picture Book 4: Larry’s Mischief”. Note Luigi in a ghost costume chasing Larry in the background.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
Top: In Super Mario Odyssey, the Odyssey’s windows normally reflect the environment around them. Shown here is the Sand Kingdom reflecting in a window late in the game.
Bottom: However, the very first time Mario visits the Sand Kingdom, the windows reflect only darkness. This lasts until any Multi Moon in the area is found.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware.
In Super Mario 64, MIPS the rabbit can be taken through the door leading to the entrance area of the basement using glitches*. If MIPS is then placed near a railing, he will rapidly oscillate in the manner depicted.
*This is common in the game’s “16 Star” speedrun category; a tutorial can be found here.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator
Unused model found in the data of Super Mario Galaxy, named “PenguinGoodsHat” internally. It consists of a penguin lifting the top of a hat. Unfortunately, no animations or code are attached to the model, which means that its purpose remains unknown.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
In Super Mario Bros. 2, whenever the player pauses the game, the first two channels of the background music (the ones using a square waveform) are muted, while the triangle and noise channel continue playing. These versions of the songs are not available on official soundtracks. Here is the pause screen version of the overworld theme.
Main Blog | Twitter | Patreon | Store | Source: myself, sound extracted using a NES emulator
The Nintendo Switch Online NES version of Super Mario Bros. 3 contains a visual glitch in the first fortress of World 3. If Mario runs while passing between the second and third door inside the fortress, the background will briefly shift and blur in a manner not possible on original NES hardware.
Main Blog | Twitter | Patreon | Store | Source: myself,Super Mario Bros. 3(Switch Online),original hardware
Top left: In the Puzzle Plank Galaxy in Super Mario Galaxy 2, a glitch can be observed when Mario stands on the Mandibug in the section with the falling platforms as the platform he and the Mandibug are on is descending.
Top right: When the platform reaches the death barrier, it and the Mandibug will disappear, but Mario will land on an invisible platform instead.
Bottom left: Mario can survive on the invisible platform indefinitely as long as he does not move too far from the spot; it is also possible to enter first-person mode.
Bottom right: However, if Mario looks down while in first-person mode, the invisible platform will disappear and Mario will die.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Galaxy 2 (NA, Wii) in Wii emulator