A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Paper Mario: The Thousand-Year Door, there is a tall hotel building in Poshley Heights where Mario is able to book a room. To visit the room, Mario must ride an elevator. Zooming out the camera to see the entirety of the hotel at once, we can see that the room is floating high above the actual building, to account for the length of the elevator ride.
Main Blog | Twitter | Patreon | Store | Source: myself, Paper Mario: TTYD (NA, GC) in GC emulator
In Super Mario Odyssey, the Odyssey displays irregular rendering behavior in Bowser’s Kingdom. Instead of being rendered while slightly outside the camera’s range, the Odyssey instead pops in when the camera is already in a position where it should be present (watch the top of the screen). While this type of behavior is common for older 3D games such as Super Mario 64, Super Mario Odyssey does not usually experience such errors.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
Top: in Super Mario RPG, the Grate Guy’s Casino map is actually shared with the Seaside Town map. When Mario enters the casino area, the rest of the town is loaded, but not normally accessible.
Bottom: using cheats to jump from the casino area to the town area, we can see that it contains a copy of Geno rapidly pacing back and forth, and a Toad floating up and down. Talking to either of them produces a text box saying “Come on! Let’s get this show on the road.”
Main Blog | Twitter | Patreon | Store | Source 1, Source 2
In Super Mario 64 DS, Luigi can pass through the mirror in the Snowman’s Land lobby room in Peach’s Castle by using a Power Flower to become Vanish Luigi. If the Power Flower’s effect wears off when Luigi is intersecting the mirror, he and his reflection will overlap each other in the manner depicted. Note that the Luigi turned towards the viewer is the reflection, protruding out of the mirror (note the mirrored L emblem on his cap).
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 DS (NA, DS) in DS emulator
In Super Mario Sunshine, if after defeating Shadow Mario, Mario is positioned under the Shine Sprite in the manner depicted in the top image during its descent animation, then the resulting Shine Sprite collection cutscene will have Mario facing away from the camera, as seen in the bottom image.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Sunshine (NA, GC) in GC emulator
High-resolution version of the Japanese box art for Game & Watch Gallery without the logo, found on the cover of a Game & Watch Gallery manga.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image