A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Mario Party 4, Princess Daisy’s model has teeth, while Princess Peach’s model does not. This is not merely a case of the teeth not being visible in certain animations; while Daisy’s teeth can be seen through her mouth when viewing the model in wireframe mode, Peach simply has no teeth.
Main Blog | Twitter | Patreon | Store | Source: myself, Mario Party 4 (NA,GC) in GC emulator, Model 1, 2
Būbū Mario, a 1993 children’s ride/arcade hybrid, found in Malaysia.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: photos by twitter.com user “sMoorman1024″
A glitch in Super Mario 64 DS can be used to force the camera to zoom out much farther than normally possible. Simply position the player character on the elevator leading down to Dorrie’s lake in Hazy Maze Cave and enter first-person view. The camera will immediately begin zooming out and continue zooming out until a button is pressed.
Main Blog | Twitter | Patreon | Store | Source: Super Mario 64 DS in DS emulator, credit for discovery
The Game Over screen in Paper Mario: The Thousand-Year Door consists of the words “GAME OVER” being displayed over a sprite of Mario lying on the ground. Moving the camera to see the back of the sprite reveals that there is a tiny copy of Mario’s head attached to his ear during this animation.
Main Blog | Twitter | Patreon | Store | Source: Paper Mario: TTYD in GC emulator, credit for discovery
Top: In Mario Kart 64, driving into the rotating Mario sign in Mario Raceway while using a Super Star will result in the sign flying into the sky. While this is hard to see from the perspective of the player driving into the sign, it can be more easily seen from a distance (note the sign flying upward on Luigi’s screen).
Bottom: Moving the camera allows us to follow the sign. The sign flies high above the track before being unloaded.
Main Blog | Twitter | Patreon | Store | Source: myself, Mario Kart 64 (NA, VC) in Wii emulator
In Super Mario Sunshine, Mario can be controlled on the file select menu, with the options menu being accessible by moving Mario to the right. In the file select menu, Mario does not sweat. No matter how much time passes, his idle animation consists of merely looking around. However, the moment Mario enters the options menu, he begins visibly sweating, and will continue sweating until exiting back to the file select menu.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Sunshine (NA, GC) in GC emulator
Illustration of Mario performing a karate chop on a Goomba, from a set of Mario-themed quiz cards.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image