A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario 64, the loading zone at the entrance to the pyramid in Shifting Sand Land does not fully cover the opening, resulting in Mario being able to stand on it if he lands in a corner. This is relatively easy to do by accident simply by making Mario jump when he is going down the short slide. If Mario moves away from the corner, he will touch the loading zone and instantly disappear.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator
In Metal Gear Solid: The Twin Snakes for GameCube, figurines of Mario and Yoshi can be found in the laboratory room. Shooting Mario with a gun plays the classic 1-Up Mushroom sound from Super Mario Bros., while making a “1UP” indicator appear above Mario.
Main Blog | Twitter | Patreon | Store | Small Findings | Source
In Paper Mario, most chapter intros have Mario standing on the left of the screen, facing off against shadowy enemies (top). In contrast, the Prologue intro doesn’t feature Mario at all. However, moving the camera to the left during the intro reveals that Mario is still there, in the same pose, only moved off-screen to not interfere with the intro (bottom).
Main Blog | Twitter | Patreon | Store | Source: myself, Paper Mario (NA, VC) in Wii emulator
Top: In the Super Mario World cartoon, Bowser’s castle has a flashing “Koopa” sign on top of it, which is different from the North American version of the game, where is it a flashing “Bowser” sign instead.
Bottom: However, the Japanese version does match the design of the cartoon castle by also having a flashing “Koopa” sign, due to Bowser’s name being “Kuppa” in Japanese, which was started to be officially transliterated as “Koopa” around the time of the game’s release.
Note that this may be a coincidence rather than a deliberate reference: the Super Mario World cartoon is a direct sequel to the Super Mario Bros. Super Show and the Adventures of Super Mario Bros. 3, where Bowser has always been known as “King Koopa”. The background designers for the cartoon could have gone off the North American version and changed “Bowser” to “Koopa” to keep the continuity; without necessarily referencing his Japanese name. (The English translation “Koopa” predates the usage of that spelling in Japanese media.)
Main Blog | Twitter | Patreon | Store | Source: Super Mario World cartoon, Ep. 13, “Mama Luigi”, Source 2
The Fake Goomba from Super Mario 3D Land, a wooden cutout of a Goomba used as a minor obstacle in some levels (top), has received officially licensed merchandise (bottom).
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of most images
Left: unused “happy running” animation for Toad, found in the data of Super Mario Sunshine. Toads are never happy when they run in the finished game.
Right: a frame from a Toad running animation in the game, for comparison.
Main Blog | Twitter | Patreon | Store | Source 1; 2: myself, Super Mario Sunshine (NA, GC) in GC emulator