A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Odyssey, warping to the Ocean Trench East checkpoint in the Seaside Kingdom will result in Mario not losing any air as long as the player makes no input. Mario can stay underwater indefinitely without drowning in this manner. However, if any input is made, even only moving the camera, Mario will start losing air as normal.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
A three-legged race in the Japanese “Super Mario Story Quiz Picture Book 2: Mario’s Sports Day”.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
In Super Mario 64, it is possible to make Mario go through a door while dead. If Mario receives lethal damage at the same time as he approaches a door, he will first go through the door despite having 0 health remaining, and then die.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario 64 (NA, VC) in Wii emulator
Top: the first shot of the intro scene for Episode 8 of Ricco Harbor in Super Mario Sunshine, as seen during normal gameplay. Note the column to the right of the fruit container, near the right edge of the screen.
Middle: Using codes to zoom out the camera lets us see what would normally be covered up by the column. We can see that something falls down during the cutscene; it is positioned in such a way that the column obscures it from the normal camera position.
Bottom: Zooming in the camera onto the falling object reveals that it is a Pianta sailor who, for an unknown reason, spawns high above the fish market and then falls into his intended position during the cutscene.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Sunshine (NA, GC) in GC emulator
Artwork of Mario and Toad celebrating Bowser’s defeat from a Japanese picture book. Note Bowser’s miscolored green tail.
Main Blog | Twitter | Patreon | Store | Small Findings | Source: see bottom of image
In Super Mario Odyssey, Bowser wears a wedding outfit for the vast majority of the game. From the intro until the final boss battle, Bowser is seen five times in separate locations, always dressed in a tuxedo and wearing shoes. The top picture shows the soles of Bowser’s shoes; as you can see, these are shaped like Mario’s shoes.
However, several spots in the game that Mario visits feature Bowser’s footprints that could not have been left by Bowser’s shoes. The bottom picture shows these footprints in the Sand Kingdom, one of the locations where Bowser is seen wearing shoes when Mario arrives. This seems to imply that Bowser has taken his shoes off to walk around the different locations, but then always put them back on before confronting Mario.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
The final battle of Luigi’s Mansion takes place on the mansion’s roof. The door through which the roof is normally accessed is locked during the battle. However, approaching the door and pressing A reveals that there is an invisible object in front of the door that Luigi will grab and attempt to shake as though it was furniture. However, nothing happens no matter how long Luigi shakes the object.
Main Blog | Twitter | Patreon | Store | Source: myself, Luigi’s Mansion (NA, GC) in GC emulator