A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


VB Mario Land was a game announced for the Virtual Boy in 1995, but never released. The top image is a screenshot of an area with an overhead view, similar in visual style to The Legend of Zelda: A Link to the Past, released by Nintendo to the press. The bottom footage is a recording of the game’s playable demo at the Winter Consumer Electronics Show 1995, showcasing the same level. The screen is a cutscene where Mario falls into a trap.
Main Blog | Twitter | Patreon | Store | Source 1, Source 2
Unused area found in the data of Super Mario RPG. The tiles belonging to this area no longer exist in the code; therefore, all that is still present is the collision data, i.e. generic tiles representing solid platforms Mario can stand on. We can only speculate as to what the area could have looked like; it might have been a mountain or perhaps a town, if the overhanging plank-type construction in the top middle was intended to be a bridge.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario RPG (SNES) in LazyShell debugger
Super Mario Galaxy contains models for Mario and Luigi’s skeletons, seen normally only for a few frames when they are hit by electricity. Modifying the game’s code, we can force Mario’s model to permanently change into the skeleton model. This has the side effect of allowing us to see what parts of Mario’s body that at first appear to be part of his model are actually separate objects. When Skeleton Mario picks up a Bee Mushroom, he gains wings, indicating that the wings are a different object attached to Bee Mario, not part of Bee Mario’s actual model.
Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Galaxy in Wii emulator