A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Top: In his video “Walls, Floors, & Ceilings Part 3“, youtube.com user “UncommentatedPannen“ presents the discovery of a small invisible wall in a tunnel in the Tall, Tall Mountain slide in Super Mario 64. He then posits that this wall could have been a sign with a left-pointing arrow during the game’s development.
Bottom: After extensive research, I have found video evidence that confirms this theory. A video recorded of a beta version of Super Mario 64 shows this exact tunnel, and it has a left arrow sign in the precise spot where the invisible wall is in the finished game. (Source)
Comparison between the complexities of Mario’s first in-game 3D model from Super Mario 64 and his most complex model to date, from Super Mario Odyssey. With 14,375 triangles, the Super Mario Odyssey model is over 17 times more complex than the Super Mario 64 model with 838 triangles. In fact, there are roughly half as many triangles in the mustache of Super Mario Odyssey’s model as there are in the entire Super Mario 64 model.
Yoshi’s Island illustrations from a guide segment in EGM2 magazine. (Source: EGM2 (US), Issue 16, 1995)
In the intro to Wario Land 4, an Easter egg allows the player to change Wario’s walking animation to his dashing animation by pressing the L or R buttons. This can be done starting with the scene of Wario entering the pyramid and ending with him jumping down the hole.
The data for Super Mario Odyssey contains this unused animation of Pauline walking while wearing her concert dress. In the finished game, she does not move around during the New Donk City festival. Please note that the wrong coloration and missing parts of the model are a limitation of the rendering engine used to access the files, and are not indicative of how the model would have appeared in-game. (Source)