Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Example of efficient eyebrow culling in Mario Party 6. (Screenshots taken by me in a GC emulator.)

Top image: A screenshot of the game as it would normally be seen. Note the Goomba at the very top of the screen being partially visible.

Middle image: A more detailed look at the edge of the screen. The Goomba is fully loaded into memory, but its eyes are just off-screen.

Bottom image: The way the Goomba is rendered at that moment. Since its eyebrows are barely outside the screen’s range, the game does not render them for optimization purposes.

Thursday, March 22, 2018
Luigi’s model in Super Mario Odyssey differs from other Luigi models in the fact that the “L” emblem on his cap is not a texture applied to the cap or even a part of the cap’s model, but its own separate object that is superimposed onto the cap....

Luigi’s model in Super Mario Odyssey differs from other Luigi models in the fact that the “L” emblem on his cap is not a texture applied to the cap or even a part of the cap’s model, but its own separate object that is superimposed onto the cap. Removing the emblem shows that the shadow from the emblem is part of the cap’s texture.

Wednesday, March 21, 2018
All drawings of Donkey Kong found within concept art for Donkey Kong Country Returns in the highest available resolution.

All drawings of Donkey Kong found within concept art for Donkey Kong Country Returns in the highest available resolution.

In Super Mario Land 2: Six Golden Coins, only one side of the eponymous coins is ever visible, depicting the zones they are found in. However, in the North American commercial for the game, the reverse sides of the coins are visible for a few frames,...

In Super Mario Land 2: Six Golden Coins, only one side of the eponymous coins is ever visible, depicting the zones they are found in. However, in the North American commercial for the game, the reverse sides of the coins are visible for a few frames, revealing that they contain images of Mario and Wario. Here are both sides of every coin.

In Super Mario World, if Mario continuously pushes against a wall during the boss battle against Roy as it moves, he will merge with the wall. This results in Roy’s falling attack not being activated. (Footage recorded by me from a SNES emulator.)

In Super Mario World, if Mario continuously pushes against a wall during the boss battle against Roy as it moves, he will merge with the wall. This results in Roy’s falling attack not being activated. (Footage recorded by me from a SNES emulator.)

Tuesday, March 20, 2018

In Super Mario 64, positioning Mario next to a tree and using first-person view to look up and down results in the tree clipping through Mario (top image). The bottom image shows what is happening from the side. The tree is leaning forward and backward in response to the camera movement. (Footage of the Virtual Console version recorded by me in a Wii emulator.)

Monday, March 19, 2018

In the official artwork for Mario Tennis: Ultra Smash, the tennis balls do not appear in reflections, while all other objects do. Two pieces of artwork where this is most notable are an image of Toadette about to hit the ball with her racket and the Sprixie Princess holding a ball in her hand. Zooming in on Toadette’s eyes reveals that the racket is reflected, but the ball isn’t. Similarly, zooming in on the Sprixie Princess’s brooch shows that her hand is empty.

Thursday, March 15, 2018

Comparison between Mario’s tropical shirt from Super Mario Sunshine (left) and its appearance as a downloadable outfit in Super Mario Odyssey (right). While the placement of the Shine Sprites in the Super Mario Odyssey design appears to be identical to the original at first glance, one Shine Sprite has been added to the back of Mario’s left sleeve that was not present before, thereby making the redesign not entirely faithful. (Source 1, Source 2)

Tuesday, March 13, 2018
Sunday, March 11, 2018

One of the tests performed by the SNES hardware testing program consists of displaying six separate sprites of Mario, moving slowly across the screen. In the final sprite, Mario grows animal ears for an unknown reason. (Screenshots taken by me in a SNES emulator.)

 
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