A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario 64, getting hit by the piano in Big Boo’s Haunt and then moving into the piano’s hitbox will make Mario never exit his blinking invulnerable state, making him completely safe from the piano. In fact, Mario is so safe that after not moving for a while, he will fall asleep with the piano still trying to chase him. (Footage recorded by me in a N64 emulator.)
Mario asks the viewer to help color him and Yoshi in a Japanese commercial for colorable Super Mario World plush toys. (Source)
Pages 1 and 15 from Nintendo’s 2013 Annual Report.
In Donkey Kong Country Returns, the first three bananas in Level 6-6, Crumble Canyon, exhibit irregular behavior as they do not rotate. In this footage, Donkey Kong first looks at the last of the non-rotating bananas, before continuing in the level to the first properly rotating bananas. (Footage recorded by me from a Wii emulator.)
In Mario Party 7, a dummied-out debug mode containing a character model test
room can still be accessed by modifying addresses in the game’s memory.
Within the test room, every character has a “default pose” that can be displayed by holding down the A button. While for all other characters, this pose is either the generic T-pose or a frame of their idle animation, Mario’s default pose looks like this. (Footage recorded by me from a GC emulator.)
From a commercial for a chain of family clinics in Houston, Texas. (Source)
Mario and Princess Daisy from the ending to a Super Mario Land manga.
Supper Mario Broth wishes you a happy Valentine’s Day.
In Super Mario 64, some courses display a wide shot of the area when the game is paused. However, despite the camera angle changing for this, the skybox is not updated, which means that the sky visible in the pause screen depends on the direction the main game camera is facing before the game is paused. In this example, I show how pausing in Lethal Lava Land during a regular camera view results in the sky being red and yellow, but looking down in first-person view results in the sky being completely black. (Footage recorded by me in a Virtual Console emulator.)