Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
MarioBrothBlog on TwitterSupper Mario Broth on PatreonSmall Mario Findings
In the prototype version of Super Mario Bros. 2, beating the game with Toad results in this irregular behavior during the final cutscene. (Footage recorded by me from a NES emulator.)

In the prototype version of Super Mario Bros. 2, beating the game with Toad results in this irregular behavior during the final cutscene. (Footage recorded by me from a NES emulator.)

In Super Paper Mario, two identical-looking Flipside citizens that can be found on the 1st and 2nd floor of Flipside are both named “Muffy”. Given how they have names that are different from each other in all other languages, this seems to be an...

In Super Paper Mario, two identical-looking Flipside citizens that can be found on the 1st and 2nd floor of Flipside are both named “Muffy”. Given how they have names that are different from each other in all other languages, this seems to be an oversight on part of the Nintendo of America localization team.

Crying Yoshis from the multiplayer mode in Super Mario 64 DS. The crying animations are unique to the multiplayer mode and can not be seen during the normal game. (Source)

Crying Yoshis from the multiplayer mode in Super Mario 64 DS. The crying animations are unique to the multiplayer mode and can not be seen during the normal game. (Source)

In the Pogo-a-Go-Go minigame in Mario Party 7, the background is mostly obscured by the playing field. Moving the camera reveals that the background is a surprisingly detailed town with a number of unique assets. (Click the picture to enlarge.)

In the Pogo-a-Go-Go minigame in Mario Party 7, the background is mostly obscured by the playing field. Moving the camera reveals that the background is a surprisingly detailed town with a number of unique assets. (Click the picture to enlarge.)

Saturday, December 2, 2017
In Super Mario 64, jumping off the roof of the house in Rainbow Ride in the manner depicted will result in Mario staying in one spot while performing a sliding animation. Pressing A will change it to a jumping animation while Mario remains...

In Super Mario 64, jumping off the roof of the house in Rainbow Ride in the manner depicted will result in Mario staying in one spot while performing a sliding animation. Pressing A will change it to a jumping animation while Mario remains motionless. (Footage recorded by me from a N64 emulator.)

Friday, December 1, 2017
In Super Mario Bros. 3, if enemies are taken to Boom Boom’s room in one of the fortresses using exploits, Boom Boom’s animations will use a different tileset, resulting in a glitched appearance. (Source)

In Super Mario Bros. 3, if enemies are taken to Boom Boom’s room in one of the fortresses using exploits, Boom Boom’s animations will use a different tileset, resulting in a glitched appearance. (Source)

Friday, October 20, 2017

In Super Mario World, grabbing a Mechakoopa in Bowser’s Castle and turning around while holding it will seemingly make Mario disappear for a few frames. However, looking closely, we can see that Mario’s feet and torso are still present during the transition, so it is only Mario’s head that is disappearing.

Tuesday, October 17, 2017
In Super Mario Bros. 2, taking a key from a Phanto room, exiting the room, and re-entering it will result in two Phantos chasing after the player until he leaves the room. (Footage recorded by me from a NES emulator.)

In Super Mario Bros. 2, taking a key from a Phanto room, exiting the room, and re-entering it will result in two Phantos chasing after the player until he leaves the room. (Footage recorded by me from a NES emulator.)

Monday, October 16, 2017
 
Previous page
Next page