A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Footage of unique Donkey Kong and Diddy Kong mascot costumes used at the Nintendo SpaceWorld 1999 trade show.
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Top: unused status effect icon found in the data of Paper Mario: The Thousand-Year Door, depicting a sad face.
Bottom: functionality involving this icon is still present, although no items activate it. It was intended to be used for an attack-lowering status effect, shown here by modifying the code.
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Licensed Super Mario Bros. stickers from Korea featuring unique illustrations of the game’s enemies in the style of the game’s original Japanese box art.
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Cover of a 1983 issue of TV Gamer magazine, featuring Donkey Kong.
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In Yoshi’s Island, if Yoshi jumps up and down on the Stretch Shy Guy in Level 3-3 while aiming an egg, some of the jumps have the chance to go extremely high, as shown in the footage.
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Photos from the opening ceremony for Marios Gata (”Mario’s Street”), a street in Kungsbacka, Sweden named after Mario due to housing the headquarters of Bergsala AB, Nintendo’s Swedish distributor; seen in Edge Magazine.
Main Blog | Twitter | Patreon | Small Findings | Source: Edge (UK), Issue 75, 1999
An unused debug function in the code of Super Mario 64 allows Mario to fly around the environment. When active, Mario assumes a special pose with his arms at a 45 degree angle, and can be controlled to fly in any spatial direction at very high speeds (the footage is not sped up). However, even during this mode, Mario is not immune to out-of-bounds behavior. If he flies below the ground, he will die instantly.
Main Blog | Twitter | Patreon | Small Findings | Source: SM64 (NA, N64)
Covers of a series of Japanese Super Mario activity books.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “nonadski”
The melody played by the officially licensed 1991 Super Mario World music box from Japan. The music is an arrangement of the game’s main theme.
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An obscure way to achieve a Game Over outside of battle in Paper Mario: The Thousand-Year Door is to stand completely still and not do anything in one of the two scenes where Mario is swarmed by Dry Bones (inside Hooktail Castle and later in the Palace of Shadow). Since usually, the player would move around, this scene would not be activated. If the player does nothing, however, Mario will play his “pipe entering” animation into the ground, his partner will cry out, and the game will be over.
Main Blog | Twitter | Patreon | Small Findings | Source: youtube.com user “Koop”