Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In the underwater missions of Noki Bay in Super Mario Sunshine, using the Hover Nozzle makes Mario rapidly ascend. However, this is not how the Hover Nozzle works underwater when Mario enters water during regular gameplay.
The way this is...

In the underwater missions of Noki Bay in Super Mario Sunshine, using the Hover Nozzle makes Mario rapidly ascend. However, this is not how the Hover Nozzle works underwater when Mario enters water during regular gameplay.

The way this is accomplished is that Mario is given a special nozzle in those missions which allows him to rise quickly, and that nozzle replaces the Hover Nozzle until the mission is exited. By hacking that nozzle into regular gameplay, we can see it was never coded to specifically work only underwater, which allows it to be used in mid-air as well.

Main Blog | Twitter | Patreon | Source: youtube.com user “BeaverThingify”

Print ad for Yoshi’s Story from the Spanish Hobby Consolas magazine. This ad is bizarre for attributing Yoshi’s Story to Shigeru Miyamoto, who was neither the game’s director, producer or in any way involved with the level design, but merely a...

Print ad for Yoshi’s Story from the Spanish Hobby Consolas magazine. This ad is bizarre for attributing Yoshi’s Story to Shigeru Miyamoto, who was neither the game’s director, producer or in any way involved with the level design, but merely a technical supervisor.

The text around the upper image translates to “Shigeru Miyamoto’s magnum opus… Yoshi’s Story, the best platforming game”, while the outlined text on the bottom translates to “A new adventure in which Shigeru Miyamoto shows us his genius”.

Main Blog | Twitter | Patreon | Source: Hobby Consolas (Spain), Issue 80, 1998

Cards from the German officially licensed “Mario Lotto” board game, featuring illustrations that have been traced from official artwork and partially modified, such as Bowser holding a key in the bottom left.
Main Blog | Twitter | Patreon | Store |...

Cards from the German officially licensed “Mario Lotto” board game, featuring illustrations that have been traced from official artwork and partially modified, such as Bowser holding a key in the bottom left.

Main Blog | Twitter | Patreon | Store | Small Findings | Source

Tuesday, August 25, 2020

Top: in Super Smash Bros. Ultimate, on the New Donk City Hall stage, the Odyssey can sometimes be seen in the background. Its sail shows that it has 21 Power Moons.

Middle: however, this is inconsistent with Super Mario Odyssey, where the smallest amount of Power Moons the Odyssey can have upon arriving in New Donk City for the first time is 55.

Bottom: during the game’s story, Cappy mentions that the Odyssey can reach New Donk City even with 45 Power Moons, but this is prevented by Bowser intercepting Mario in the Cloud Kingdom. Even if this is taken into account, however, 21 Power Moons is still too little to be accurate to the game.

Main Blog | Twitter | Patreon | Small Findings | Source: SMO/SSBU (Switch)

Top: a segment of footage from an early version of Super Mario RPG shown in a 1996 promotional Square VHS, featuring the scene from the game’s intro where Exor lands in Bowser’s Keep. This version has a more colorful and detailed sky compared to the finished game’s stylized blue lines.

Bottom: the same scene from the finished game, for comparison.

Main Blog | Twitter | Patreon | Small Findings | Source

The back of a licensed 1986 Super Mario Bros. board game from South Korea, containing original illustrations in the style of the Japanese box art for the game. Notably, the upper left image shows a design for Peach’s father.
Main Blog | Twitter |...

The back of a licensed 1986 Super Mario Bros. board game from South Korea, containing original illustrations in the style of the Japanese box art for the game. Notably, the upper left image shows a design for Peach’s father.

Main Blog | Twitter | Patreon | Small Findings | Source: flickr.com user “~tOkKa”

Monday, August 24, 2020

In Super Mario 64, if Mario enters a cannon and the A button is pressed on the precise frame before the viewfinder would normally appear, the cannon becomes glitched. Instead of the viewfinder appearing, the camera is stuck slightly outside where the cannon would be, but the cannon itself is invisible. Moving the Control Stick aims the cannon as usual, but the camera does not follow all of the cannon’s movements, making it very difficult to see where it is aiming. When Mario is fired from the cannon, the camera returns to normal.

Main Blog | Twitter | Patreon | Small Findings | Source: SM64 (NA, VC)

Officially licensed 1993 Super Mario Kart Yoshi toy from Japan, available only as a prize from limited-edition Super Mario Kart claw machines.

Main Blog | Twitter | Patreon | Small Findings | Source

Sunday, August 23, 2020
Behind-the-scenes photo of the actor playing Donkey Kong in the North American commercial for Super Smash Bros. putting on the costume (note Pikachu, another character from the commercial, in the background).
Main Blog | Twitter | Patreon | Small...

Behind-the-scenes photo of the actor playing Donkey Kong in the North American commercial for Super Smash Bros. putting on the costume (note Pikachu, another character from the commercial, in the background).

Main Blog | Twitter | Patreon | Small Findings | Source

Top: in Super Mario Odyssey, there is a small side room in New Donk City that contains the “Taking Notes: In the Private Room” Power Moon. The room is ordinary during gameplay, and like many other small rooms, has a fixed camera angle.

Bottom: however, the fixed camera angle hides the fact that there is a copy of the room loaded at the same time, located completely behind the camera (in the image, the visible room is on the right, the camera is in the middle, and the other room is on the left). The second room contains no objects. It is the only instance of such a double room in the game; one hypothesis is that this was originally intended to be used for some manner of mirror-based puzzle.

Main Blog | Twitter | Patreon | Small Findings | Source: 1, 2

 
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