Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Illustrations from a Spanish guide for Super Mario World.

Monday, December 12, 2016
In Chapter 7-2 of Super Paper Mario, some areas obscure the player’s vision with a hand-drawn overlay of a constantly shifting darkness. This is the animation used for this effect.

In Chapter 7-2 of Super Paper Mario, some areas obscure the player’s vision with a hand-drawn overlay of a constantly shifting darkness. This is the animation used for this effect.

Early concept art for Donkey Kong during the design phase for Donkey Kong Country, as well as a 3D render based on that design.

In the newer Super Mario series games starting with the Wii U, Princess Daisy’s nose has no texture. It is entirely modeled in polygons and becomes indistinguishable when lit from the front. By contrast, Princess Peach’s nose is still textured.

A screenshot of a project named “Mario Demo” for the Virtual Boy. It was teased at the Shoshinkai trade show in 1994 and was never shown afterwards.

A screenshot of a project named “Mario Demo” for the Virtual Boy. It was teased at the Shoshinkai trade show in 1994 and was never shown afterwards.

Sunday, December 11, 2016

In the Edit Mode of Super Mario Maker, the music consists of 7 separate tracks that fade in and out independently of each other, creating a dynamic soundscape. However, it’s impossible to hear each track separately in the game, since multiple always play at the same time. Here are the percussion tracks for the Airship levels, in order of the styles: Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U.

 
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