A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Bros. 2, picking up a Bob-Omb immediately after dropping a POW Block results in the Bob-Omb apparently being discarded without input from the player. However, the Bob-Omb is still being stored in the memory. Whenever the player enters another area, an explosion will occur immediately after the room transition.
Decorations from Nintendo’s Holiday Gift Guide.
In Super Mario Sunshine, if Mario is hit by the flying enemies on Pinna Park Beach, his hat will be stolen and he will slowly lose health. This effect persists even in dialogue scenes, which makes it possible for Mario to run out of health while in the middle of a conversation with another character. Mario will perform his death animation, and lose a life once the other character finishes talking.
Super Mario Bros. backpacks.
Due to a programming oversight, Star Doors in Super Mario 64 remain visible no matter how many rooms away they are from Mario, as long as they are on the same floor of the castle. This can be seen in the game by positioning Mario near a wall and pressing C-Up, then moving the camera through the wall.
In Paper Mario, Mario’s model appears in cutscenes he should not be present in, hidden from the view of the camera. In the beginning of the game, Mario is watching the earthquake from outside, and orbits the castle in space.