A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Super Mario Sunshine employs an atmospheric haze effect that renders distant objects blurry. The way this is done by the game’s engine is by placing a giant translucent rectangle some distance away from Mario, and filling it with a filtered, blurred image of whatever is behind it.
Official “Super Mario Bros. 2 Club” shirt.
Badges awarded to Nintendo of America employees after completing a number of years of service.
Cards from Nintendo Monopoly.
In Super Mario Bros. 3, the Munchers that come out of pipes keep moving when the game is paused, allowing the player to always be safe by simply pausing when a Muncher would be underneath Mario until it goes away. The reason for this behavior is that the Munchers are not independent objects; instead they are simply animated tiles. Like with other animated tiles such as question mark blocks, the animation keeps playing even when the game is paused.