Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In the Japanese Super Mario Bros. 2 (also known as The Lost Levels), Mario’s fireballs can pass through corners between diagonally arranged tiles.

In the Japanese Super Mario Bros. 2 (also known as The Lost Levels), Mario’s fireballs can pass through corners between diagonally arranged tiles.

Super Mario Sunshine employs an atmospheric haze effect that renders distant objects blurry. The way this is done by the game’s engine is by placing a giant translucent rectangle some distance away from Mario, and filling it with a filtered, blurred image of whatever is behind it.

Monday, August 1, 2016
In Paper Mario, if you go to the Shiver City inn and take a nap, then pause the game after talking to the innkeeper, his sprite will change upon unpausing. He will lose his winter clothes and stop smiling.

In Paper Mario, if you go to the Shiver City inn and take a nap, then pause the game after talking to the innkeeper, his sprite will change upon unpausing. He will lose his winter clothes and stop smiling.

In Super Mario Sunshine, it is not normally possible to view Mario’s tropical shirt from all sides, as he can only wear it in levels where FLUDD is covering his back. Here is Mario’s shirt-wearing model with his back unobstructed.

In Super Mario Sunshine, it is not normally possible to view Mario’s tropical shirt from all sides, as he can only wear it in levels where FLUDD is covering his back. Here is Mario’s shirt-wearing model with his back unobstructed.

Badges awarded to Nintendo of America employees after completing a number of years of service.

Sunday, July 31, 2016
In Super Mario Bros. 3, the Munchers that come out of pipes keep moving when the game is paused, allowing the player to always be safe by simply pausing when a Muncher would be underneath Mario until it goes away. The reason for this behavior is that...

In Super Mario Bros. 3, the Munchers that come out of pipes keep moving when the game is paused, allowing the player to always be safe by simply pausing when a Muncher would be underneath Mario until it goes away. The reason for this behavior is that the Munchers are not independent objects; instead they are simply animated tiles. Like with other animated tiles such as question mark blocks, the animation keeps playing even when the game is paused.

 
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