A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Models of Mario’s mustache from Super Mario Sunshine on top, Super Mario Galaxy in the middle and Super Mario 3D World on the bottom. In Super Mario 64, the mustache was just a texture drawn onto Mario’s face, and so had no polygons.
Whenever Mario falls into water in Paper Mario: The Thousand-Year Door, two giant red objects appear under the area for the duration of that animation. Upon closer inspection, these objects turn out to be oversized copies of the sprites used for Mario’s arms. If Mario wears the L Emblem or W Emblem badge, the giant arms change colors accordingly.
From the commercial for Super Mario Advance 3.
In Super Mario Sunshine, the goop in Delfino Plaza near the beginning of the game that has to be cleared to open Bianco Hills is shaped like Petey Piranha. Below is the texture used for the goop distribution.
The endless staircase in Super Mario 64 works by seamlessly teleporting Mario backwards a few steps when he reaches a certain point. If you have played the remake, Super Mario 64 DS, you might have noticed Mario’s position suddenly jumping backwards on the map screen.
In Paper Mario: The Thousand-Year Door, the innkeeper Toad sprite is shorter than Mario. However, when standing next to the innkeeper in Poshley Heights, she appears to be as tall as Mario. Changing the camera angle reveals that she is floating slightly above the ground.
Cover of a Japanese guide for Yoshi’s Island.
From
Mario & Yoshi’s Adventure Land, the interactive Super Mario World anime.