Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In some pre-rendered cutscenes in Super Mario Sunshine where the Pinna Park Ferris Wheel appears in the background, it is colored red instead of purple. This is because the color of the Ferris Wheel was changed relatively late in development, after the cutscenes were finalized.

In Super Mario Galaxy 2, the Whomp King has a unique facial expression during the cutscene after he is defeated. Since he is lying face down at that point, this is normally impossible to see. Here is what it looks like from below.

In Super Mario Galaxy 2, the Whomp King has a unique facial expression during the cutscene after he is defeated. Since he is lying face down at that point, this is normally impossible to see. Here is what it looks like from below.

Tuesday, June 7, 2016
Background of the Crocodile Isle world map from Donkey Kong Country 2.

Background of the Crocodile Isle world map from Donkey Kong Country 2.

Due to palette limitations in the NES version of Super Mario Bros. 3, Mario’s fireballs appear green inside Toad Houses and blue during Koopaling battles.

Zooming out during the intro to Luigi’s Mansion. Whenever the camera zooms in on Luigi’s hands, his body is not rendered.

Zooming out during the intro to Luigi’s Mansion. Whenever the camera zooms in on Luigi’s hands, his body is not rendered.

Monday, June 6, 2016

By disabling the layer that contains the box surrounding the map screen in Super Mario World, we can see how the smaller sub-maps, like the Forest of Illusion, are actually part of a larger, connected map that is shown one screen at a time.

The music that plays during the ending to Super Mario Sunshine, without the voices.

In Paper Mario: The Thousand-Year Door, the bridge and stretch of land to the right of the barrier outside Riverside Station actually have collision, and can be walked on after glitching through the barrier. Even the cacti, which never appear in...

In Paper Mario: The Thousand-Year Door, the bridge and stretch of land to the right of the barrier outside Riverside Station actually have collision, and can be walked on after glitching through the barrier. Even the cacti, which never appear in areas where Mario can approach them, are solid. Considering that the game very rarely has collision in places Mario cannot normally reach, it is possible that this area was supposed to be traversed on foot at some point in development.

Set of Japanese postal stamps featuring Super Mario Bros. sprites, released in 2007.

Set of Japanese postal stamps featuring Super Mario Bros. sprites, released in 2007.

From the preview of Super Mario RPG at the V-Jump Festival in 1995.

From the preview of Super Mario RPG at the V-Jump Festival in 1995.

 
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