Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Super Mario Sunshine, a unique glitch changes Mario’s interaction with durians simply by jumping inside a sewer in Delfino Plaza.

Top: usually, when Mario touches a durian, it will be kicked away with a force proportional to Mario’s speed when he touches it.

Middle: however, if Mario enters a sewer and jumps, this causes some of his hitbox interactions to change permanently until he leaves Delfino Plaza.

Bottom: upon returning from the sewer, Mario will always kick durians at full force, no matter how slowly he moves. Note the durians being kicked with a disproportionate amount of force.

Main Blog | Twitter | Patreon | Small Findings | Source: info

Friday, July 24, 2020
Officially licensed Super Mario World version of the Pop-up Pirate game, featuring Mario popping out of a barrel and various items from the game replacing the swords. This was manufactured by Tomy, the creators of the original Pop-up Pirate, and is...

Officially licensed Super Mario World version of the Pop-up Pirate game, featuring Mario popping out of a barrel and various items from the game replacing the swords. This was manufactured by Tomy, the creators of the original Pop-up Pirate, and is in fact the earliest variation of that game using a license from another company.

Main Blog | Twitter | Patreon | Small Findings | Source

Wednesday, July 22, 2020
In Super Mario 64, it is possible to hang on to the side of the head of the penguin near the top of Snowman’s Land in the manner depicted. Just like hiding behind the penguin or standing on top of the penguin’s head, doing this also protects Mario...

In Super Mario 64, it is possible to hang on to the side of the head of the penguin near the top of Snowman’s Land in the manner depicted. Just like hiding behind the penguin or standing on top of the penguin’s head, doing this also protects Mario from the snowman’s wind breath, despite the wind particles touching Mario directly.

Main Blog | Twitter | Patreon | Small Findings | Source: SM64 (NA, VC)

Tuesday, July 21, 2020
Image of Mario after a party used as an illustration alongside a review of Mario Party 4 in the British NGC magazine.
Main Blog | Twitter | Patreon | Small Findings | Source: NGC (UK), Issue 75, 2002

Image of Mario after a party used as an illustration alongside a review of Mario Party 4 in the British NGC magazine.

Main Blog | Twitter | Patreon | Small Findings | Source: NGC (UK), Issue 75, 2002

Monday, July 20, 2020

In Super Mario Sunshine, there is a hedge near the big windmill in Bianco Hills where sidestepping off of it in a precise spot will result in Mario being transported far below the level, into an invisible pool of water. It is possible to see the entirety of the level from below by looking up; however, it is not possible to get back to the main area. Staying here will make Mario eventually run out of air and die.

Main Blog | Twitter | Patreon | Small Findings | Source: info

Sunday, July 19, 2020

Officially licensed 1991 Super Mario World bath toy from Japan.

Main Blog | Twitter | Patreon | Small Findings | Source

Friday, July 17, 2020

The isolated vocals of the Jump Up, Super Star song from Super Mario Odyssey, extracted from the files of Super Smash Bros. Ultimate.

Main Blog | Twitter | Patreon | Small Findings | Source

Thursday, July 16, 2020
In Super Mario 64 DS, there is a very precise point on the wooden bridge outside Princess Peach’s Castle where, if the player character runs against it, he will continue gaining speed indefinitely, with the running animation becoming faster and...

In Super Mario 64 DS, there is a very precise point on the wooden bridge outside Princess Peach’s Castle where, if the player character runs against it, he will continue gaining speed indefinitely, with the running animation becoming faster and faster. After some time, the character model starts to deform from the extreme speed by folding in on itself.

Main Blog | Twitter | Patreon | Source: youtube.com user “Really_Tall”

Officially licensed Donkey Kong Country light-up keychain from Japan. What makes this merchandise unique is that it is not based on anything seen in the actual game, but only a piece of promotional artwork (top image, seen on the tag). The artwork was made at a point in development when Donkey Kong wore a helmet in dark stages; this was replaced with Squawks the Parrot holding a flashlight in the finished game. Thus, this merchandise is based on cut content.

Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user “dkvine”

 
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