Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Racers in Mario Kart 64 from the side. Every racer is a 2D sprite that is always turned towards the camera.

Racers in Mario Kart 64 from the side. Every racer is a 2D sprite that is always turned towards the camera.

In Super Paper Mario, changing from Mario into a different character before starting the Tilt Island minigame will make you control that character in the game. Bowser is much larger and slower than the others, so playing as him gets you no benefit...

In Super Paper Mario, changing from Mario into a different character before starting the Tilt Island minigame will make you control that character in the game. Bowser is much larger and slower than the others, so playing as him gets you no benefit whatsoever outside of being a self-imposed challenge.

Thursday, April 21, 2016
Emulating Nintendo DS games in high resolution lets us see the disparity between the relatively high quality of the models’ geometry and the low quality of the textures.

Emulating Nintendo DS games in high resolution lets us see the disparity between the relatively high quality of the models’ geometry and the low quality of the textures.

In Super Mario Sunshine, NPCs are loaded when they are far away from the camera, while their animations are only active when they are much closer. From specific distances, it’s possible to see some characters activate their animations while the ones...

In Super Mario Sunshine, NPCs are loaded when they are far away from the camera, while their animations are only active when they are much closer. From specific distances, it’s possible to see some characters activate their animations while the ones next to them remain motionless.

Wednesday, April 20, 2016

Mario eating the flesh and drinking the tears of his enemies in Super Paper Mario.

Tuesday, April 19, 2016
In Super Mario Galaxy, there is a seam in the floor collision detection at the entrance to the Garden dome. Letting Mario stand in the correct spot at the boundary results in this behavior.

In Super Mario Galaxy, there is a seam in the floor collision detection at the entrance to the Garden dome. Letting Mario stand in the correct spot at the boundary results in this behavior.

 
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