A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In one of the extra worlds of the Super Mario All-Stars version of Super Mario Bros.: The Lost Levels, it is possible to clip inside an underwater staircase by moving backwards into it in the manner depicted. When Mario emerges on the other side, he will be very close to the right edge of the screen. Touching the flagpole in this state will cause Mario to cling to the flagpole indefinitely instead of advancing to the castle, requiring the game to be reset.
Main Blog | Twitter | Patreon | Small Findings | Source
Behind-the-scenes photos from the making of the Mario and Luigi mascot costume heads used by costume company KCL Productions for many North American Nintendo commercials.
Main Blog | Twitter | Patreon | Small Findings | Source: see bottom of image
1990 comic promoting various NES accessories from the British Club Nintendo magazine. Note that the comic features two aliens that are based on Tatanga, the villain from Super Mario Land; however, unlike Tatanga, who kidnaps Princess Daisy, they kidnap Princess Peach instead.
Main Blog | Twitter | Patreon | Source: flickr.com user “Tanooki’s Stuff”
Limited edition officially licensed 1996 Yoshi plush with larger-than-usual eyes from Japan.
Main Blog | Twitter | Patreon | Small Findings | Source
The background music for the writing process on the Famicom Disk Writer kiosks. The Famicom Disk Writer kiosks were stations available across Japan in the late 1980s and 1990s where customers could pay a small fee to copy games to their rewritable Famicom Disk System disks, as an alternative to video game rental. During operation, the kiosks would show animations of Mario and Luigi that represented parts of the writing process.
Main Blog | Twitter | Patreon | Small Findings | Source
According to the Art of Super Mario Odyssey book, the corner pieces on the warp paintings in the game are supposed to be mushrooms. The book shows concept art of the frame (right), where they look slightly more like mushrooms, and states “just barely recognizable if you look closely”. However, in-game (left), the elements are even more simplified so that they are almost not recognizable at all, requiring the information in the book to see the resemblance to mushrooms.
Top: In the Big Top Bop boss level in Donkey Kong Country: Tropical Freeze, a wrecked plane in the background has a picture of Funky Kong on its side. The picture is extremely hard to see during gameplay due to a dark shadow being cast over it.
Bottom left: Increasing the contrast for a clearer view.
Bottom right: The picture is actually a very slightly modified version of the Funky Kong logo used in the Funky Stadium track in Mario Kart Wii. It later also appeared as Funky Kong’s emblem in Mario Kart Tour.
Main Blog | Twitter | Patreon | Small Findings | Source
Normally, whenever a red coin is collected in Super Mario Sunshine, a number from 1-8 appears. As there are always exactly 8 red coins in a level, it is impossible to see what happens if more than 8 are collected. By modifying the code to let a coin be collected infinitely many times, we can see that after running out of numbers, every time the coin is touched, it cycles through the game’s various particle effects instead, like sparkles, goop splatter, steam, etc.
Main Blog | Twitter | Patreon | Source: twitter.com user “Qbe_Root”
Nintendo Power poster for Paper Mario: The Thousand-Year Door.
Main Blog | Twitter | Patreon | Source: twitter.com user “PaperDerp”