A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario World, the code for Mario’s wall-running state allows him to run up the sides of Munchers. Note how Mario immediately dies as soon as his wall-running animation ends and his regular running animation begins. As no Munchers exist next to wall-running triangles in the game, this requires modifying the level data to view. It is unknown if this was a function that was intended to be used in the game but ultimately left out, or if it is an oversight.
In Super Mario 64, there is a period of two frames after Mario loses all health and before control is taken away from the player to display Mario’s death animation. During this time, it is possible to press Start and select “Exit Course” in the pause menu. However, this cannot actually be used to prevent Mario from dying; since health is not restored upon exiting a course, he will simply die in the castle lobby instead.
The Ancho-V Games stage in Splatoon 2 contains an Easter egg referencing Donkey Kong Country. A game cover on a shelf depicts two squids, one of them with Diddy Kong’s red cap, and features a logo styled after the Donkey Kong series logo (bottom, compare the colors and the stars).
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One of the sidequests in Donkey Kong Country 3 is returning a wrench to Björn, the bear that operates the upper chair lift in Razor Ridge. Normally, if the wrench is given to Björn immediately after approaching him with it, he will be grateful and let the Kongs use the chair lift for free.
However, if the option “Finders keepers, man!” is selected, Björn will become aggravated. When the wrench is returned later, he will announce that the chair lift costs 2 coins to ride; this is not a one-time fee, but is necessary to pay every single time the chair lift is used on that save file. In addition, he will continue to have an unfriendly attitude towards the Kongs indefinitely, calling them “naughty”.
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In Luigi’s Mansion 3, inside the vault in the Boutique on the third floor, there is a rolled-up carpet on a shelf for which physics are not coded correctly. If the carpet is dislodged from the shelf, it will oscillate in mid-air in the manner depicted.
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In Super Mario World, with extremely precise positioning, it is possible to have Yoshi act as an elevator inside a wall by jumping towards it and dismounting Yoshi upon touching the wall. Yoshi will then quickly ascend along the wall.
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Illustration from a Japanese guide for Super Mario World.
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Super Mario Odyssey features floating bodies of water in some locations (shown here in Bowser’s Kingdom). Mario is able to swim up to the edge of the water so that his face is sticking out into the air outside. Normally, whenever Mario’s head touches the water surface, he is able to breathe; due to an oversight, this does not apply to sideways surfaces. Despite Mario’s mouth and nose being out of the water, he continues holding his breath and will eventually drown.
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In Super Mario 64, it is possible for Mario to enter a squished state such as that from being hit by a heavy enemy without actually taking damage, as the game is coded to only damage Mario if the object squishes him all the way down to the floor. The footage demonstrates this with one of the Spindel enemies inside the pyramid in Shifting Sand Land.