A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


The Japanese manual for Family BASIC, software used to program Famicom games, contains artwork of Mario interacting with Pauline, both using designs based on their original arcade sprites.
Main Blog | Twitter | Patreon | Small Findings | Source
Concept art for the box art for Dr. Mario on the NES, compared to the release version. Dr. Mario was made more cheerful for the finished artwork.
Main Blog | Twitter | Source: twitter.com user “CoolBoxArt”
In Super Smash Bros., if many Green Shells are spawned in Training Mode in the same location, then a fighter is pushed into them and Mario performs his up special attack into the shells, the fighters will be stuck in the manner shown in the footage while the non-Mario character is being quickly dealt damage. The shells disappear when the other character’s damage indicator reaches 999%.
Main Blog | Twitter | Source: youtube.com user “CWillyHD”
Officially licensed Yoshi’s Safari Mario doll with a gun which contains a rolled-up red tube that extends in the manner of a party horn when a button is pressed. This toy is notable for being featured in several promotional photos of Shigeru Miyamoto in 1993.
Main Blog | Twitter | Patreon | Small Findings | Source: 1
Upon starting up Super Mario All-Stars and Super Mario All-Stars + Super Mario World, a group of characters are shown as silhouettes, moving while talking. When the lights are turned on, the characters immediately stop moving (left column). However, if the player waits long enough on the title screen, the lights will turn off again. This time, when they turn back on, the characters continue moving for a few seconds afterwards (right column). In addition, waiting until the logo finishes shining shows a final bit of animation. In the case of Super Mario All-Stars, Mario shifts his eyes to look at the viewer (top right). In Super Mario All-Stars + Super Mario World, Yoshi also licks his lips (bottom right).
Main Blog | Twitter | Patreon | Source: SMAS/+SMW (NA, SNES)
Officially licensed squishable New Super Mario Bros. Balloon Boo plush.
Main Blog | Twitter | Source: flickr.com user “Jeremy Chan”
In New Super Mario Bros. U/Deluxe, if a Baby Yoshi is taken to Level Frosted Glacier-Ghost House and then thrown off screen in the vertically shifting room in the manner depicted, the Baby Yoshi will get stuck in mid-air and move with the room, periodically coming back up (watch the bottom right corner of the screen).
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Left: in Super Mario World, 1-Up Mushrooms encountered during regular gameplay can be deflected with Mario’s cape spin attack.
Right: however, the 1-Up Mushrooms used during the bonus game are a completely different object that merely looks like the ordinary 1-Up Mushrooms, but does not have the same properties (e.g. they move at a slightly slower speed). As such, it is impossible to deflect them with the cape spin attack.
The data for New Super Mario Bros. contains two unused clothing color schemes for Mario: one completely white and one with a white shirt, black overalls and a red cap. These were likely intended for power-ups that were scrapped during development. Here, both of these are shown while using the Mega Mushroom, allowing a closer look.
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