A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Collections of officially licensed Mario and Donkey Kong porcelain figures.
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Concept art for the character that would later be changed into Tiny Kong for Donkey Kong 64, shared by former Rare 3D artist Mark Stevenson. The character was originally planned to be a male monkey inspired by the design of Abu from the 1992 Disney animated film Aladdin, before being eventually changed into Dixie Kong’s sister.
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Illustration for the Nintendo Spaceworld 2000 trade show from the British Edge magazine.
Main Blog | Twitter | Patreon | Small Findings | Source: Edge (UK), Issue 90, 2000
Top: High-resolution version of the render that was seen in some publications as the preliminary box art for Super Mario 64.
Bottom: In the finished release, this render can still be seen on the cartridge itself, but with the blue stone ground being replaced with green hills, as well as Mario’s eyes being adjusted and a fire breath effect being added to Bowser.
Main Blog | Twitter | Patreon | Small Findings | Source: 1, 2: Club Nintendo (Chile), Issue 49, 1996
A glitch in Paper Mario: Color Splash can cause Mario to become temporarily tilted, affecting all his animations. After Plum Park is cleared of poison, position a floating bucket near a bridge in the manner depicted, hit it with the hammer several times so it shakes, then quickly hop in and out of the bucket. As long as Mario is moving, he will be tilted proportionally to how much the bucket was shaking when he jumped out. If Mario stops moving, he will return to normal.
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Original illustrations of Mario and Toad eating ice cream from a 1993 Super Mario All-Stars activity book from Japan.
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1996 print ad for programming positions at Nintendo. The ad includes an original render of Mario in the Super Mario 64 style that was never used in any other official material.
Main Blog | Twitter | Patreon | Small Findings | Source: Video Games (Germany), Issue 96/05, 1996
Official patterns of various Mario franchise characters and items from the instructions in the licensed 2015 Mario Aquabeads set from Japan.
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High-resolution version of the boss battle background against Baron K. Roolenstein in Donkey Kong Country 3, published by Lee Ray, one of the game’s background artists, on his personal website.
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World 1-Extra of Yoshi’s Island and its remake, Super Mario Advance 3, “Poochy Ain’t Stupid”, is a notoriously difficult autoscrolling level. There is a possibility to play it without the autoscroll, making it much easier.
Top: at the beginning of the level, there are many bat-like Fang enemies randomly flying in from the right. If Yoshi bounces off them and flutters to the top of the first wall, landing off-screen, he will skip the activation zone for the autoscroll.
Bottom: then, dropping down to the right of the wall results in the level having regular scrolling, as shown with the camera freely moving left and right to follow Yoshi.
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