Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Two-page spread from the first issue of Nintendo Power, depicting the playable characters from Super Mario Bros. 2 engaging in sporting events that represent their various strengths in the game, such as Luigi jumping the highest, Toad being the best...

Two-page spread from the first issue of Nintendo Power, depicting the playable characters from Super Mario Bros. 2 engaging in sporting events that represent their various strengths in the game, such as Luigi jumping the highest, Toad being the best at throwing, etc.
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| Twitter | Patreon | Small Findings | Source: imgur.com user “espilceralos”

Tuesday, February 25, 2020
In Super Mario Sunshine, Yoshi will eat fruit autonomously if left in front of a fruit spawning point. This will prevent him from running out of juice, allowing Mario to leave Yoshi for any amount of time and to come back later without Yoshi...

In Super Mario Sunshine, Yoshi will eat fruit autonomously if left in front of a fruit spawning point. This will prevent him from running out of juice, allowing Mario to leave Yoshi for any amount of time and to come back later without Yoshi disappearing.
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| Twitter | Patreon | Small Findings | Source: twitter.com user “ThePlasticGuy_”

Illustration from a guide for the Japanese Super Mario Bros. 2, known internationally as Super Mario Bros.: The Lost Levels, depicting the Fake Bowser enemy from this game and the original Super Mario Bros.
Fake Bowsers appear identical to Bowser...

Illustration from a guide for the Japanese Super Mario Bros. 2, known internationally as Super Mario Bros.: The Lost Levels, depicting the Fake Bowser enemy from this game and the original Super Mario Bros.

Fake Bowsers appear identical to Bowser in-game and are found in all castles except the last one; the only way to tell they are fake is to defeat them with fireballs, whereupon they turn into another enemy during their death animation. Here, this is illustrated through the Fake Bowser being a headless suit that a Blooper flies out of.
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| Twitter | Patreon | Small Findings | Source: twitter.com user “Arc_Hound”

Monday, February 24, 2020

In the data of Super Mario 64, an unused model and behavior for a Blargg enemy from Super Mario World exist. If the code is modified, the Blargg can be made to appear. It has no textures, but in-engine coloring gives it red skin and white teeth. Unfortunately, it has no behavior other than performing its attack animation in place. Mario cannot defeat it and will be hurt on contact.
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| Twitter | Patreon | Small Findings | Source: myself, Super Mario 64 (NA, N64) in N64 emulator

In Luigi’s Mansion 3, using the Suction Shot to toss an object over Luigi’s head while another object is between it and Luigi will result in the intervening object pushing Luigi in the direction of the toss at high speed.
Main Blog | Twitter |...

In Luigi’s Mansion 3, using the Suction Shot to toss an object over Luigi’s head while another object is between it and Luigi will result in the intervening object pushing Luigi in the direction of the toss at high speed.
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| Twitter | Patreon | Source: myself, Luigi’s Mansion 3 (Switch) on original hardware

Sunday, February 23, 2020
1990 Super Mario Bros 3 pop-up store display, featuring original artwork for all elements of the image except Mario.
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1990 Super Mario Bros 3 pop-up store display, featuring original artwork for all elements of the image except Mario.
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| Twitter | Patreon | Small Findings | Source

Comparison between the dancing Marios used in the Japanese (left) and international (right) title screens for Game Boy Camera.
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| Twitter | Patreon | Small Findings | Source

Unused early version of the intro story theme from Paper Mario, found in the game’s data. The first part of it was repurposed in the finished game as one of the tracks that plays when Peach’s Castle is rescued.
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| Twitter | Patreon | Small Findings | Source

Saturday, February 22, 2020

In Super Mario Galaxy, Mario will normally fall asleep if no input is made for one minute. However, during boss battles, instead of falling asleep, he will assume a battle stance instead. This is due to an invisible object, called “NonSleepArea” internally, that envelops the boss arenas.

The NonSleepArea is usually larger than the boss arena, so that it also covers platforms adjacent to it. In the top picture, Mario is just outside the cutoff point for the NonSleepArea before the Bouldergeist battle in the Ghostly Galaxy, so he is able to fall asleep.

In the bottom picture, moving only slightly to another point on the platform puts Mario inside the NonSleepArea, where he is unable to sleep despite the boss battle not having yet started.
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| Twitter | Patreon | Small Findings | Source: twitter.com user “HEYimHeroic”

Excerpt from a British commercial for Super Mario 64. While “someone special is 64″ is a joke reference to the Nintendo 64, it should be noted that Mario, as a character, was 15 years old at the time of the game’s release, and 39 years old now.
Main...

Excerpt from a British commercial for Super Mario 64. While “someone special is 64″ is a joke reference to the Nintendo 64, it should be noted that Mario, as a character, was 15 years old at the time of the game’s release, and 39 years old now.
Main Blog
| Twitter | Patreon | Small Findings | Source

 
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